104 lines
3.9 KiB
Lua
104 lines
3.9 KiB
Lua
return Def.CourseContentsList {
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MaxSongs = 4;
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NumItemsToDraw = 8; -- xxx: Doesn't scroll anymore.
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--[[ InitCommand=cmd(x,SCREEN_CENTER_X+160;y,SCREEN_CENTER_Y+91);
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OnCommand=cmd(zoomy,0;bounceend,0.3;zoom,1);
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OffCommand=cmd(zoomy,1;bouncebegin,0.3;zoomy,0); --]]
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ShowCommand=cmd(bouncebegin,0.3;zoomy,1);
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HideCommand=cmd(linear,0.3;zoomy,0);
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SetCommand=function(self)
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self:SetFromGameState();
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self:PositionItems();
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self:SetTransformFromHeight(44);
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self:SetCurrentAndDestinationItem(0);
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-- self:SetDestinationItem( self:GetNumItems()-2 );
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self:SetLoop(false);
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self:SetMask(270,0);
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end;
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CurrentTrailP1ChangedMessageCommand=cmd(playcommand,"Set");
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CurrentTrailP2ChangedMessageCommand=cmd(playcommand,"Set");
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Display = Def.ActorFrame {
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InitCommand=cmd(setsize,270,44);
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LoadActor(THEME:GetPathG("CourseEntryDisplay","bar")) .. {
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-- InitCommand=cmd(diffusetopedge,Color("Invisible"));
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SetSongCommand=function(self, params)
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if params.Difficulty then
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-- self:diffuse( SONGMAN:GetSongColor(params.Song) );
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self:diffuse( CustomDifficultyToColor(params.Difficulty) );
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else
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self:diffuse( color("#FFFFFF") );
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-- self:diffuse( CustomDifficultyToColor(params.Difficulty) );
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end
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(cmd(finishtweening;diffusealpha,0;sleep,0.125*params.Number;linear,0.125;diffusealpha,1;linear,0.05;glow,color("1,1,1,0.5");decelerate,0.1;glow,color("1,1,1,0")))(self);
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end;
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};
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Def.TextBanner {
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InitCommand=cmd(x,-128;y,1;Load,"TextBanner";SetFromString,"", "", "", "", "", "");
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SetSongCommand=function(self, params)
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if params.Song then
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if GAMESTATE:GetCurrentCourse():GetDisplayFullTitle() == "Abomination" then
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-- abomination hack
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if PREFSMAN:GetPreference("EasterEggs") then
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if params.Number % 2 ~= 0 then
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-- turkey march
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local artist = params.Song:GetDisplayArtist();
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self:SetFromString( "Turkey", "", "", "", artist, "" );
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else
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self:SetFromSong( params.Song );
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end;
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else
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self:SetFromSong( params.Song );
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end;
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else
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self:SetFromSong( params.Song );
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end;
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self:diffuse( CustomDifficultyToColor(params.Difficulty) );
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-- self:glow("1,1,1,0.5");
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else
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self:SetFromString( "??????????", "??????????", "", "", "", "" );
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self:diffuse( color("#FFFFFF") );
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-- self:glow("1,1,1,0");
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end
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(cmd(finishtweening;zoomy,0;sleep,0.125*params.Number;linear,0.125;zoomy,1.1;linear,0.05;zoomx,1.1;decelerate,0.1;zoom,1))(self);
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end;
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};
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--[[ LoadFont("CourseEntryDisplay","number") .. {
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InitCommand=cmd(x,114+8;y,-12;shadowlength,1);
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SetSongCommand=function(self, params)
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self:settext(string.format("#%i", params.Number));
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(cmd(finishtweening;zoom,0.5;zoomy,0.5*1.5;diffusealpha,0;sleep,0.125*params.Number;linear,0.125;diffusealpha,1;linear,0.05;zoomy,0.5*1;zoomx,0.5*1.1;glow,color("1,1,1,0.5");decelerate,0.1;zoom,0.5;glow,color("1,1,1,0")))(self);
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end;
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}; --]]
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LoadFont("CourseEntryDisplay","difficulty") .. {
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Text="0";
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InitCommand=cmd(x,114;y,0;zoom,0.75;shadowlength,1);
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SetSongCommand=function(self, params)
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if params.PlayerNumber ~= GAMESTATE:GetMasterPlayerNumber() then return end
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self:settext( params.Meter );
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self:diffuse( CustomDifficultyToColor(params.Difficulty) );
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(cmd(finishtweening;zoomy,0;sleep,0.125*params.Number;linear,0.125;zoomy,1.1;linear,0.05;zoomx,1.1;decelerate,0.1;zoom,1))(self);
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end;
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};
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--[[ LoadFont("Common","normal") .. {
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OnCommand=cmd(x,0;y,-8;zoom,0.7;shadowlength,0);
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DifficultyChangedCommand=function(self, params)
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if params.PlayerNumber ~= GAMESTATE:GetMasterPlayerNumber() then return end
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self:settext( params.Meter );
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self:diffuse( CourseDifficultyColors[params.Difficulty] );
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end;
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}; --]]
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--[[ LoadFont("Common","normal") .. {
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OnCommand=cmd(x,SCREEN_CENTER_X-192;y,SCREEN_CENTER_Y-230;horizalign,right;shadowlength,0);
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SetSongCommand=function(self, params) self:settext(params.Modifiers); end;
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}; --]]
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};
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}; |