Files
itgmania212121/stepmania/src/NoteField.h
T
Glenn Maynard 0ff6f863ee s/Song.h/song.h/
I'd prefer "Song.h", but it's not worth losing history for, and SF will
choke on that rename anyway.
2003-02-16 04:28:17 +00:00

67 lines
1.8 KiB
C++

#ifndef NOTEFIELD_H
#define NOTEFIELD_H
/*
-----------------------------------------------------------------------------
Class: NoteField
Desc: A stream of ColorNotes that scrolls past Y==0.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "Sprite.h"
#include "ActorFrame.h"
#include "song.h"
#include "BitmapText.h"
#include "PrefsManager.h"
#include "StyleDef.h"
#include "BitmapText.h"
#include "Quad.h"
#include "ArrowEffects.h"
#include "NoteDataWithScoring.h"
#include "NoteDisplay.h"
class NoteField : public NoteDataWithScoring, public ActorFrame
{
public:
NoteField();
virtual void Update( float fDeltaTime );
virtual void DrawPrimitives();
void Load( NoteData* pNoteData, PlayerNumber pn, int iFirstPixelToDraw, int iLastPixelToDraw );
void RemoveTapNoteRow( int iIndex );
vector<bool> m_bIsHoldingHoldNote; // hack: Need this to know when to "light up" the center of hold notes
float m_fBeginMarker, m_fEndMarker; // only used with MODE_EDIT
void FadeToFail();
protected:
void DrawMeasureBar( const int iMeasureIndex );
void DrawMarkerBar( const float fBeat );
void DrawBPMText( const float fBeat, const float fBPM );
void DrawFreezeText( const float fBeat, const float fBPM );
void DrawBGChangeText( const float fBeat, const CString sNewBGName );
float m_fPercentFadeToFail; // -1 of not fading to fail
PlayerNumber m_PlayerNumber;
int m_iFirstPixelToDraw; // this should be a negative number
int m_iLastPixelToDraw; // this should be a positive number
// color arrows
NoteDisplay m_NoteDisplay[MAX_NOTE_TRACKS];
// used in MODE_EDIT
Quad m_rectMeasureBar;
BitmapText m_textMeasureNumber;
Quad m_rectMarkerBar;
};
#endif