158 lines
4.2 KiB
C++
158 lines
4.2 KiB
C++
/* ScreenMapControllers - Maps device input to instrument buttons. */
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#ifndef SCREEN_MAP_CONTROLLERS_H
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#define SCREEN_MAP_CONTROLLERS_H
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#include "ScreenWithMenuElements.h"
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#include "BitmapText.h"
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#include "InputMapper.h"
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#include "ActorScroller.h"
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#include "RageSound.h"
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#include <vector>
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class ScreenMapControllers : public ScreenWithMenuElements
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{
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public:
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ScreenMapControllers();
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~ScreenMapControllers();
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virtual void Init();
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virtual void BeginScreen();
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virtual void Update( float fDeltaTime );
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virtual bool Input( const InputEventPlus &input );
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virtual void HandleMessage( const Message &msg );
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virtual void HandleScreenMessage( const ScreenMessage SM );
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private:
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Actor *GetActorWithFocus();
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void BeforeChangeFocus();
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void AfterChangeFocus();
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void Refresh();
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void DismissWarning();
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bool CursorOnAction();
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bool CursorOnHeader();
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bool CursorOnKey();
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bool CursorCanGoUp();
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bool CursorCanGoDown();
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bool CursorCanGoLeft();
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bool CursorCanGoRight();
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int CurKeyIndex();
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int CurActionIndex();
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void SetCursorFromSetListCurrent();
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void StartWaitingForPress();
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unsigned int m_CurController;
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unsigned int m_CurButton;
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unsigned int m_CurSlot;
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unsigned int m_MaxDestItem;
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bool m_ChangeOccurred;
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RageTimer m_WaitingForPress;
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DeviceInput m_DeviceIToMap;
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struct KeyToMap
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{
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GameButton m_GameButton;
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// owned by m_Line
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BitmapText *m_textMappedTo[NUM_GameController][NUM_SHOWN_GAME_TO_DEVICE_SLOTS];
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};
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std::vector<KeyToMap> m_KeysToMap;
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BitmapText m_textDevices;
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BitmapText m_textLabel[NUM_GameController];
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BitmapText m_ListHeaderCenter;
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BitmapText m_ListHeaderLabels[NUM_GameController][NUM_SHOWN_GAME_TO_DEVICE_SLOTS];
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float m_AutoDismissWarningSecs;
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AutoActor m_Warning;
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float m_AutoDismissNoSetListPromptSecs;
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AutoActor m_NoSetListPrompt;
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float m_AutoDismissSanitySecs;
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AutoActor m_SanityMessage;
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struct SetListEntry
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{
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int m_button;
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int m_controller;
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int m_slot;
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SetListEntry(int b, int c, int s)
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:m_button(b), m_controller(c), m_slot(s) {}
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bool operator<(SetListEntry const& rhs) const
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{
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if(m_controller != rhs.m_controller)
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{
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return m_controller < rhs.m_controller;
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}
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if(m_button != rhs.m_button)
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{
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return m_button < rhs.m_button;
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}
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return m_slot < rhs.m_slot;
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}
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};
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std::set<SetListEntry> m_SetList;
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std::set<SetListEntry>::iterator m_SetListCurrent;
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bool m_InSetListMode;
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typedef void (ScreenMapControllers::* action_fun_t)();
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struct ActionRow
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{
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RString m_name;
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AutoActor m_actor;
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action_fun_t m_action;
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void Load(RString const& scr_name, RString const& name,
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ScreenMapControllers::action_fun_t action, ActorFrame* line,
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ActorScroller* scroller);
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};
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void ClearToDefault();
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void ReloadFromDisk();
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void SaveToDisk();
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void SetListMode();
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void ExitAction();
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bool SanityCheckWrapper();
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std::vector<ActionRow> m_Actions;
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std::vector<ActorFrame*> m_Line;
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ActorScroller m_LineScroller;
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RageSound m_soundChange;
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RageSound m_soundDelete;
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};
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#endif
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/*
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* (c) 2001-2004 Chris Danford
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* 2014 Eric Reese
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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