Files
itgmania212121/src/ScreenMapControllers.h
T
2023-04-21 22:13:41 +02:00

158 lines
4.2 KiB
C++

/* ScreenMapControllers - Maps device input to instrument buttons. */
#ifndef SCREEN_MAP_CONTROLLERS_H
#define SCREEN_MAP_CONTROLLERS_H
#include "ScreenWithMenuElements.h"
#include "BitmapText.h"
#include "InputMapper.h"
#include "ActorScroller.h"
#include "RageSound.h"
#include <vector>
class ScreenMapControllers : public ScreenWithMenuElements
{
public:
ScreenMapControllers();
~ScreenMapControllers();
virtual void Init();
virtual void BeginScreen();
virtual void Update( float fDeltaTime );
virtual bool Input( const InputEventPlus &input );
virtual void HandleMessage( const Message &msg );
virtual void HandleScreenMessage( const ScreenMessage SM );
private:
Actor *GetActorWithFocus();
void BeforeChangeFocus();
void AfterChangeFocus();
void Refresh();
void DismissWarning();
bool CursorOnAction();
bool CursorOnHeader();
bool CursorOnKey();
bool CursorCanGoUp();
bool CursorCanGoDown();
bool CursorCanGoLeft();
bool CursorCanGoRight();
int CurKeyIndex();
int CurActionIndex();
void SetCursorFromSetListCurrent();
void StartWaitingForPress();
unsigned int m_CurController;
unsigned int m_CurButton;
unsigned int m_CurSlot;
unsigned int m_MaxDestItem;
bool m_ChangeOccurred;
RageTimer m_WaitingForPress;
DeviceInput m_DeviceIToMap;
struct KeyToMap
{
GameButton m_GameButton;
// owned by m_Line
BitmapText *m_textMappedTo[NUM_GameController][NUM_SHOWN_GAME_TO_DEVICE_SLOTS];
};
std::vector<KeyToMap> m_KeysToMap;
BitmapText m_textDevices;
BitmapText m_textLabel[NUM_GameController];
BitmapText m_ListHeaderCenter;
BitmapText m_ListHeaderLabels[NUM_GameController][NUM_SHOWN_GAME_TO_DEVICE_SLOTS];
float m_AutoDismissWarningSecs;
AutoActor m_Warning;
float m_AutoDismissNoSetListPromptSecs;
AutoActor m_NoSetListPrompt;
float m_AutoDismissSanitySecs;
AutoActor m_SanityMessage;
struct SetListEntry
{
int m_button;
int m_controller;
int m_slot;
SetListEntry(int b, int c, int s)
:m_button(b), m_controller(c), m_slot(s) {}
bool operator<(SetListEntry const& rhs) const
{
if(m_controller != rhs.m_controller)
{
return m_controller < rhs.m_controller;
}
if(m_button != rhs.m_button)
{
return m_button < rhs.m_button;
}
return m_slot < rhs.m_slot;
}
};
std::set<SetListEntry> m_SetList;
std::set<SetListEntry>::iterator m_SetListCurrent;
bool m_InSetListMode;
typedef void (ScreenMapControllers::* action_fun_t)();
struct ActionRow
{
RString m_name;
AutoActor m_actor;
action_fun_t m_action;
void Load(RString const& scr_name, RString const& name,
ScreenMapControllers::action_fun_t action, ActorFrame* line,
ActorScroller* scroller);
};
void ClearToDefault();
void ReloadFromDisk();
void SaveToDisk();
void SetListMode();
void ExitAction();
bool SanityCheckWrapper();
std::vector<ActionRow> m_Actions;
std::vector<ActorFrame*> m_Line;
ActorScroller m_LineScroller;
RageSound m_soundChange;
RageSound m_soundDelete;
};
#endif
/*
* (c) 2001-2004 Chris Danford
* 2014 Eric Reese
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/