/* ScreenMapControllers - Maps device input to instrument buttons. */ #ifndef SCREEN_MAP_CONTROLLERS_H #define SCREEN_MAP_CONTROLLERS_H #include "ScreenWithMenuElements.h" #include "BitmapText.h" #include "InputMapper.h" #include "ActorScroller.h" #include "RageSound.h" #include class ScreenMapControllers : public ScreenWithMenuElements { public: ScreenMapControllers(); ~ScreenMapControllers(); virtual void Init(); virtual void BeginScreen(); virtual void Update( float fDeltaTime ); virtual bool Input( const InputEventPlus &input ); virtual void HandleMessage( const Message &msg ); virtual void HandleScreenMessage( const ScreenMessage SM ); private: Actor *GetActorWithFocus(); void BeforeChangeFocus(); void AfterChangeFocus(); void Refresh(); void DismissWarning(); bool CursorOnAction(); bool CursorOnHeader(); bool CursorOnKey(); bool CursorCanGoUp(); bool CursorCanGoDown(); bool CursorCanGoLeft(); bool CursorCanGoRight(); int CurKeyIndex(); int CurActionIndex(); void SetCursorFromSetListCurrent(); void StartWaitingForPress(); unsigned int m_CurController; unsigned int m_CurButton; unsigned int m_CurSlot; unsigned int m_MaxDestItem; bool m_ChangeOccurred; RageTimer m_WaitingForPress; DeviceInput m_DeviceIToMap; struct KeyToMap { GameButton m_GameButton; // owned by m_Line BitmapText *m_textMappedTo[NUM_GameController][NUM_SHOWN_GAME_TO_DEVICE_SLOTS]; }; std::vector m_KeysToMap; BitmapText m_textDevices; BitmapText m_textLabel[NUM_GameController]; BitmapText m_ListHeaderCenter; BitmapText m_ListHeaderLabels[NUM_GameController][NUM_SHOWN_GAME_TO_DEVICE_SLOTS]; float m_AutoDismissWarningSecs; AutoActor m_Warning; float m_AutoDismissNoSetListPromptSecs; AutoActor m_NoSetListPrompt; float m_AutoDismissSanitySecs; AutoActor m_SanityMessage; struct SetListEntry { int m_button; int m_controller; int m_slot; SetListEntry(int b, int c, int s) :m_button(b), m_controller(c), m_slot(s) {} bool operator<(SetListEntry const& rhs) const { if(m_controller != rhs.m_controller) { return m_controller < rhs.m_controller; } if(m_button != rhs.m_button) { return m_button < rhs.m_button; } return m_slot < rhs.m_slot; } }; std::set m_SetList; std::set::iterator m_SetListCurrent; bool m_InSetListMode; typedef void (ScreenMapControllers::* action_fun_t)(); struct ActionRow { RString m_name; AutoActor m_actor; action_fun_t m_action; void Load(RString const& scr_name, RString const& name, ScreenMapControllers::action_fun_t action, ActorFrame* line, ActorScroller* scroller); }; void ClearToDefault(); void ReloadFromDisk(); void SaveToDisk(); void SetListMode(); void ExitAction(); bool SanityCheckWrapper(); std::vector m_Actions; std::vector m_Line; ActorScroller m_LineScroller; RageSound m_soundChange; RageSound m_soundDelete; }; #endif /* * (c) 2001-2004 Chris Danford * 2014 Eric Reese * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */