67099e520c
Besides a few other minor retouches and additions, the biggest change is that the theme now has a fixed color scheme of yellow, orange, and dark magenta, and that many of the glossy graphics have been replaced by flatter versions with subtle shadows.
44 lines
1.5 KiB
Lua
44 lines
1.5 KiB
Lua
local gc = Var("GameCommand")
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--local string_expl = THEME:GetString(Var "LoadingScreen", gc:GetName().."Explanation")
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local icon_color = ModeIconColors[gc:GetName()]
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local icon_size = 192
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local t = Def.ActorFrame {}
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t[#t+1] = Def.ActorFrame {
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OnCommand=cmd(diffusealpha,0;linear,0.4;diffusealpha,1),
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GainFocusCommand=cmd(stoptweening;bob;effectmagnitude,0,0,3;decelerate,0.1;zoom,0.95),
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LoseFocusCommand=cmd(stoptweening;stopeffect;decelerate,0.1;zoom,0.9),
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OffCommand=cmd(decelerate,0.2;zoom,0.7;diffusealpha,0),
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LoadActor("_background base") .. {
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LoseFocusCommand=cmd(diffuse,icon_color),
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GainFocusCommand=cmd(diffuse,ColorLightTone(icon_color)),
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},
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LoadActor( gc:GetName() ) .. {
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InitCommand=cmd(addy,-20;diffuse,Color.Black),
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GainFocusCommand=cmd(diffusealpha,1.0),
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LoseFocusCommand=cmd(diffusealpha,0.4)
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},
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-- todo: generate a better font for these.
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LoadFont("_overpass 48px")..{
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Text=string.upper(gc:GetText()),
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InitCommand=cmd(horizalign,center;y,icon_size/3.4;zoom,0.5;maxwidth,icon_size*1.3;diffusecolor,color("#000000")),
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GainFocusCommand=cmd(diffusealpha,1),
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LoseFocusCommand=cmd(diffusealpha,0.5)
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},
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-- Will this ever actually be used?
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-- LoadFont("Common Normal")..{
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-- Text=string.upper(string_expl),
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-- InitCommand=cmd(y,27.5;maxwidth,232)
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-- },
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LoadActor("_highlight") .. {
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LoseFocusCommand=cmd(stopeffect;decelerate,0.1;diffuse,Color.Invisible),
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GainFocusCommand=cmd(decelerate,0.2;diffuse,Color.Black;diffuseshift;effectcolor1,Color.White;effectcolor2,color("#FFFFFF99"))
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}
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}
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return t |