local gc = Var("GameCommand") --local string_expl = THEME:GetString(Var "LoadingScreen", gc:GetName().."Explanation") local icon_color = ModeIconColors[gc:GetName()] local icon_size = 192 local t = Def.ActorFrame {} t[#t+1] = Def.ActorFrame { OnCommand=cmd(diffusealpha,0;linear,0.4;diffusealpha,1), GainFocusCommand=cmd(stoptweening;bob;effectmagnitude,0,0,3;decelerate,0.1;zoom,0.95), LoseFocusCommand=cmd(stoptweening;stopeffect;decelerate,0.1;zoom,0.9), OffCommand=cmd(decelerate,0.2;zoom,0.7;diffusealpha,0), LoadActor("_background base") .. { LoseFocusCommand=cmd(diffuse,icon_color), GainFocusCommand=cmd(diffuse,ColorLightTone(icon_color)), }, LoadActor( gc:GetName() ) .. { InitCommand=cmd(addy,-20;diffuse,Color.Black), GainFocusCommand=cmd(diffusealpha,1.0), LoseFocusCommand=cmd(diffusealpha,0.4) }, -- todo: generate a better font for these. LoadFont("_overpass 48px")..{ Text=string.upper(gc:GetText()), InitCommand=cmd(horizalign,center;y,icon_size/3.4;zoom,0.5;maxwidth,icon_size*1.3;diffusecolor,color("#000000")), GainFocusCommand=cmd(diffusealpha,1), LoseFocusCommand=cmd(diffusealpha,0.5) }, -- Will this ever actually be used? -- LoadFont("Common Normal")..{ -- Text=string.upper(string_expl), -- InitCommand=cmd(y,27.5;maxwidth,232) -- }, LoadActor("_highlight") .. { LoseFocusCommand=cmd(stopeffect;decelerate,0.1;diffuse,Color.Invisible), GainFocusCommand=cmd(decelerate,0.2;diffuse,Color.Black;diffuseshift;effectcolor1,Color.White;effectcolor2,color("#FFFFFF99")) } } return t