Files
itgmania212121/stepmania/Themes/default/BGAnimations/ScreenGameplay overlay/default.lua
T

87 lines
2.6 KiB
Lua

local font = LoadFont( "_zeroesthree" );
local frame = LoadActor( "_score frame" );
local text = GAMESTATE:GetPlayMode() == 'PlayMode_Oni' and "time" or "score";
local function DifficultyLabelText(pn)
local yNormal = SCREEN_CENTER_Y+175;
local yReverse = SCREEN_CENTER_Y-189;
local xNormal = 286;
local xReverse = 310;
local diffText = font .. {
InitCommand=function(self)
-- check to see if player is using reverse and set position accordingly.
if GAMESTATE:PlayerIsUsingModifier(pn,"reverse") then
if pn == PLAYER_1 then
-- player 1 reverse position
self:x(SCREEN_CENTER_X-xReverse);
self:y(yReverse);
else
-- player 2 reverse position
self:x(SCREEN_CENTER_X+xReverse);
self:y(yReverse);
end;
else
if pn == PLAYER_1 then
-- player 1 normal position
self:x(SCREEN_CENTER_X-xNormal);
self:y(yNormal);
else
-- player 2 normal position
self:x(SCREEN_CENTER_X+xNormal);
self:y(yNormal);
end;
end;
-- set align based on player
if pn == PLAYER_1 then self:horizalign('HorizAlign_Left');
else self:horizalign('HorizAlign_Right');
end;
-- other commands
self:zoom(0.75);
self:shadowlength(0);
end;
OnCommand=cmd(playcommand,'Update');
CurrentStepsP1ChangedMessageCommand=cmd(playcommand,'Update');
CurrentStepsP2ChangedMessageCommand=cmd(playcommand,'Update');
UpdateCommand=function(self)
self:settext(DifficultyToLocalizedString(GAMESTATE:GetCurrentSteps(pn):GetDifficulty()));
end;
Condition=GAMESTATE:IsSideJoined(pn) == true or GAMESTATE:GetPlayMode() == 'PlayMode_Rave';
};
return diffText;
end;
return Def.ActorFrame {
-- text on difficulty labels
DifficultyLabelText(PLAYER_1);
DifficultyLabelText(PLAYER_2);
-- text on bottom of score frames
Def.ActorFrame {
frame;
font .. {
Text = "player 1 " .. text;
InitCommand = cmd(horizalign,left;addy,16;addx,-80;zoom,0.75;shadowlength,0);
};
InitCommand = cmd(x,SCREEN_LEFT-100;y,SCREEN_CENTER_Y+202);
OnCommand = cmd(linear,1;x,SCREEN_CENTER_X-208);
OffCommand = cmd(linear,1;x,SCREEN_LEFT-100);
Condition=GAMESTATE:IsSideJoined(PLAYER_1) == true or GAMESTATE:GetPlayMode() == 'PlayMode_Rave';
};
Def.ActorFrame {
frame;
font .. {
Text = "player 2 " .. text;
InitCommand = cmd(horizalign,right;addy,16;addx,80;zoom,0.75;shadowlength,0);
};
InitCommand = cmd(x,SCREEN_RIGHT+100;y,SCREEN_CENTER_Y+202);
OnCommand = cmd(linear,1;x,SCREEN_CENTER_X+210);
OffCommand = cmd(linear,1;x,SCREEN_RIGHT+100);
Condition=GAMESTATE:IsSideJoined(PLAYER_2) == true or GAMESTATE:GetPlayMode() == 'PlayMode_Rave';
}
};