Files
itgmania212121/Themes/_fallback/BGAnimations/ScreenSystemLayer overlay/default.lua
T

90 lines
2.1 KiB
Lua

local function CreditsText( pn )
local text = LoadFont(Var "LoadingScreen","credits") .. {
InitCommand=function(self)
self:name("Credits" .. PlayerNumberToString(pn))
ActorUtil.LoadAllCommandsAndSetXY(self,Var "LoadingScreen");
end;
UpdateTextCommand=function(self)
local str = ScreenSystemLayerHelpers.GetCreditsMessage(pn);
self:settext(str);
end;
UpdateVisibleCommand=function(self)
local screen = SCREENMAN:GetTopScreen();
local bShow = true;
if screen then
local sClass = screen:GetName();
bShow = THEME:GetMetric( sClass, "ShowCreditDisplay" );
end
self:visible( bShow );
end
};
return text;
end;
--
local t = Def.ActorFrame {}
-- Aux
t[#t+1] = LoadActor(THEME:GetPathB("ScreenSystemLayer","aux"));
-- Credits
t[#t+1] = Def.ActorFrame {
CreditsText( PLAYER_1 );
CreditsText( PLAYER_2 );
};
-- Text
t[#t+1] = Def.ActorFrame {
Def.Quad {
InitCommand=function(self)
self:zoomtowidth(SCREEN_WIDTH);
self:zoomtoheight(30);
self:horizalign(left);
self:vertalign(top);
self:y(SCREEN_TOP);
self:diffuse(color("0,0,0,0"));
end;
OnCommand=function(self)
self:finishtweening();
self:diffusealpha(0.85);
end;
OffCommand=function(self)
self:sleep(3);
self:linear(0.5);
self:diffusealpha(0);
end;
};
LoadFont("Common","Normal") .. {
Name="Text";
InitCommand=function(self)
self:maxwidth(750);
self:horizalign(left);
self:vertalign(top);
self:y(SCREEN_TOP + 10);
self:x(SCREEN_LEFT + 10);
self:shadowlength(1);
self:diffusealpha(0);
end;
OnCommand=function(self)
self:finishtweening();
self:diffusealpha(1);
self:zoom(0.5);
end;
OffCommand=function(self)
self:sleep(3);
self:linear(0.5);
self:diffusealpha(0);
end;
};
SystemMessageMessageCommand = function(self, params)
self:GetChild("Text"):settext( params.Message );
self:playcommand( "On" );
if params.NoAnimate then
self:finishtweening();
end
self:playcommand( "Off" );
end;
HideSystemMessageMessageCommand = function(self)
self:finishtweening();
end;
};
return t;