Files
itgmania212121/Themes/_fallback/BGAnimations/ScreenTestInput underlay.lua
T
Kyzentun 076d67132d Reverted BitmapText::LoadFromNode back to previous logic.
BitmapText now looks up font names in Fonts/ if the path doesn't resolve, so LoadFont is obsolete.
Added optional arg to ActorUtil::ResolvePath and GetAttrPath to make them not report an error when something is optional.
2014-07-29 12:09:40 -06:00

15 lines
358 B
Lua

return Def.ActorFrame {
--Def.ControllerStateDisplay {
-- InitCommand=cmd(LoadGameController,
--};
Def.DeviceList {
Font="Common Normal",
InitCommand=cmd(x,SCREEN_LEFT+20;y,SCREEN_TOP+80;zoom,0.8;halign,0);
};
Def.InputList {
Font="Common Normal",
InitCommand=cmd(x,SCREEN_CENTER_X-250;y,SCREEN_CENTER_Y;zoom,1;halign,0;vertspacing,8);
};
};