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itgmania212121/Docs/Themerdocs/ScreenTextEntry.txt
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-- how to connect to a server with the new ScreenTextEntry Lua bindings
-- (this is the base code; I'll come up with a full tutorial later.)
-- possible text entry settings:
local teSettings = {
SendOnPop = "", -- ScreenMessage to send on pop (optional, "SM_None" if omitted)
Question = "", -- The question to display
InitialAnswer = "", -- Initial answer text
MaxInputLength = 0, -- Maximum amount of characters
Password = false, -- Mask character input (optional)
Validate = nil, -- Validation function; function(answer, errorOut), must return boolean, string.
OnOK = nil, -- On OK; function(answer)
OnCancel = nil, -- On Cancel; function()
ValidateAppend = nil, -- Validate appending a character; function(answer,append), must return boolean
FormatAnswerForDisplay = nil -- Format answer for display; function(answer), must return string
};
SCREENMAN:AddNewScreenToTop("ScreenTextEntry");
local serverSettings = {
Question = "Connect to server:",
MaxInputLength = 255,
OnOK = function(answer)
if IsNetConnected() then
-- close connection before connecting to new server
CloseConnection()
end
-- connect to server
ConnectToServer(answer)
end,
};
SCREENMAN:GetTopScreen():Load(serverSettings);