-- how to connect to a server with the new ScreenTextEntry Lua bindings -- (this is the base code; I'll come up with a full tutorial later.) -- possible text entry settings: local teSettings = { SendOnPop = "", -- ScreenMessage to send on pop (optional, "SM_None" if omitted) Question = "", -- The question to display InitialAnswer = "", -- Initial answer text MaxInputLength = 0, -- Maximum amount of characters Password = false, -- Mask character input (optional) Validate = nil, -- Validation function; function(answer, errorOut), must return boolean, string. OnOK = nil, -- On OK; function(answer) OnCancel = nil, -- On Cancel; function() ValidateAppend = nil, -- Validate appending a character; function(answer,append), must return boolean FormatAnswerForDisplay = nil -- Format answer for display; function(answer), must return string }; SCREENMAN:AddNewScreenToTop("ScreenTextEntry"); local serverSettings = { Question = "Connect to server:", MaxInputLength = 255, OnOK = function(answer) if IsNetConnected() then -- close connection before connecting to new server CloseConnection() end -- connect to server ConnectToServer(answer) end, }; SCREENMAN:GetTopScreen():Load(serverSettings);