Files
itgmania212121/stepmania/src/arch/Sound/RageSoundDriver_DSound_Software.h
T

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C++

#ifndef RAGE_SOUND_DSOUND_SOFTWARE
#define RAGE_SOUND_DSOUND_SOFTWARE
#include "RageSoundDriver.h"
#include "DSoundHelpers.h"
#include "RageThreads.h"
struct IDirectSound;
struct IDirectSoundBuffer;
class RageSound_DSound_Software: public RageSoundDriver
{
struct sound {
RageSound *snd;
bool stopping;
int flush_pos; /* state == STOPPING only */
sound() { snd = NULL; stopping=false; }
};
/* List of currently playing sounds: */
vector<sound *> sounds;
bool shutdown;
DSound ds;
DSoundBuf *str_ds;
bool GetData();
void Update(float delta);
static int MixerThread_start(void *p);
void MixerThread();
RageThread MixingThread;
/* virtuals: */
void StartMixing(RageSound *snd); /* used by RageSound */
void StopMixing(RageSound *snd); /* used by RageSound */
int GetPosition(const RageSound *snd) const;
float GetPlayLatency() const;
public:
RageSound_DSound_Software();
~RageSound_DSound_Software();
};
#endif
/*
* Copyright (c) 2002 by the person(s) listed below. All rights reserved.
*
* Glenn Maynard
*/