76 lines
1.9 KiB
C++
76 lines
1.9 KiB
C++
#include "global.h"
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/*
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-----------------------------------------------------------------------------
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Class: GhostArrow
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Ben Nordstrom
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "GhostArrow.h"
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#include "NoteSkinManager.h"
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#include "GameState.h"
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#include "NoteSkinManager.h"
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GhostArrow::GhostArrow()
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{
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for( int i=0; i<NUM_TAP_NOTE_SCORES; i++ )
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{
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m_spr[i].SetHidden( true );
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this->AddChild( &m_spr[i] );
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}
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}
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void GhostArrow::Load( CString sNoteSkin, CString sButton, CString sElement, bool bLoadJustOne )
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{
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for( int i=0; i<NUM_TAP_NOTE_SCORES; i++ )
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{
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CString sJudge = TapNoteScoreToString( (TapNoteScore)i );
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CString sFullElement = bLoadJustOne ? sElement : sElement + " " + sJudge;
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// HACK: for backward noteskin compatibility
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CString sPath = NOTESKIN->GetPathToFromNoteSkinAndButton(sNoteSkin, sButton, sFullElement, true); // optional
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if( sPath.empty() )
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sPath = NOTESKIN->GetPathToFromNoteSkinAndButton(sNoteSkin, sButton, sElement); // not optional
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m_spr[i].Load( sPath );
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}
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}
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void GhostArrow::Init( PlayerNumber pn )
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{
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m_PlayerNumber = pn;
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for( int i=0; i<NUM_TAP_NOTE_SCORES; i++ )
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{
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CString sJudge = TapNoteScoreToString( (TapNoteScore)i );
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CString sCommand = Capitalize(sJudge)+"Command";
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m_sScoreCommand[i] = NOTESKIN->GetMetric(GAMESTATE->m_PlayerOptions[pn].m_sNoteSkin,m_sName,sCommand);
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}
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}
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void GhostArrow::Update( float fDeltaTime )
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{
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ActorFrame::Update( fDeltaTime );
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}
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void GhostArrow::Step( TapNoteScore score )
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{
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for( int i=0; i<NUM_TAP_NOTE_SCORES; i++ )
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{
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// HACK: never hide the mine explosion
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if( i == TNS_HIT_MINE )
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continue;
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m_spr[i].StopTweening();
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m_spr[i].SetHidden( true );
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}
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m_spr[score].SetHidden( false );
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m_spr[score].Command( m_sScoreCommand[score] );
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}
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