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itgmania212121/src/ProfileManager.h
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6.7 KiB
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/* ProfileManager - Interface to machine and memory card profiles. */
#ifndef ProfileManager_H
#define ProfileManager_H
#include "PlayerNumber.h"
#include "GameConstantsAndTypes.h"
#include "Difficulty.h"
#include "Preference.h"
#include "Grade.h"
class Profile;
class Song;
class Steps;
class Style;
class Course;
class Trail;
struct HighScore;
struct lua_State;
class ProfileManager
{
public:
ProfileManager();
~ProfileManager();
void Init();
bool FixedProfiles() const; // If true, profiles shouldn't be added/deleted
// local profiles
void UnloadAllLocalProfiles();
void RefreshLocalProfilesFromDisk();
const Profile *GetLocalProfile( const RString &sProfileID ) const;
Profile *GetLocalProfile( const RString &sProfileID ) { return (Profile*) ((const ProfileManager *) this)->GetLocalProfile(sProfileID); }
Profile *GetLocalProfileFromIndex( int iIndex );
RString GetLocalProfileIDFromIndex( int iIndex );
bool CreateLocalProfile( RString sName, RString &sProfileIDOut );
void AddLocalProfileByID( Profile *pProfile, RString sProfileID ); // transfers ownership of pProfile
bool RenameLocalProfile( RString sProfileID, RString sNewName );
bool DeleteLocalProfile( RString sProfileID );
void GetLocalProfileIDs( vector<RString> &vsProfileIDsOut ) const;
void GetLocalProfileDisplayNames( vector<RString> &vsProfileDisplayNamesOut ) const;
int GetLocalProfileIndexFromID( RString sProfileID ) const;
int GetNumLocalProfiles() const;
bool LoadFirstAvailableProfile( PlayerNumber pn, bool bLoadEdits = true ); // memory card or local profile
bool LoadLocalProfileFromMachine( PlayerNumber pn );
bool LoadProfileFromMemoryCard( PlayerNumber pn, bool bLoadEdits = true );
bool FastLoadProfileNameFromMemoryCard( RString sRootDir, RString &sName ) const;
bool SaveProfile( PlayerNumber pn ) const;
bool SaveLocalProfile( RString sProfileID );
void UnloadProfile( PlayerNumber pn );
// General data
void IncrementToastiesCount( PlayerNumber pn );
void AddStepTotals( PlayerNumber pn, int iNumTapsAndHolds, int iNumJumps, int iNumHolds, int iNumRolls, int iNumMines, int iNumHands, int iNumLifts, float fCaloriesBurned );
// High scores
void LoadMachineProfile(); // including edits
void LoadMachineProfileEdits();
void SaveMachineProfile() const;
bool IsPersistentProfile( PlayerNumber pn ) const { return !m_sProfileDir[pn].empty(); }
bool IsPersistentProfile( ProfileSlot slot ) const;
// return a profile even if !IsUsingProfile
const Profile* GetProfile( PlayerNumber pn ) const;
Profile* GetProfile( PlayerNumber pn ) { return (Profile*) ((const ProfileManager *) this)->GetProfile(pn); }
const Profile* GetProfile( ProfileSlot slot ) const;
Profile* GetProfile( ProfileSlot slot ) { return (Profile*) ((const ProfileManager *) this)->GetProfile(slot); }
const RString& GetProfileDir( ProfileSlot slot ) const;
RString GetProfileDirImportedFrom( ProfileSlot slot ) const;
Profile* GetMachineProfile() { return m_pMachineProfile; }
RString GetPlayerName( PlayerNumber pn ) const;
bool ProfileWasLoadedFromMemoryCard( PlayerNumber pn ) const;
bool LastLoadWasTamperedOrCorrupt( PlayerNumber pn ) const;
bool LastLoadWasFromLastGood( PlayerNumber pn ) const;
// Song stats
int GetSongNumTimesPlayed( const Song* pSong, ProfileSlot card ) const;
bool IsSongNew( const Song* pSong ) const { return GetSongNumTimesPlayed(pSong,ProfileSlot_Machine)==0; }
void AddStepsScore( const Song* pSong, const Steps* pSteps , PlayerNumber pn, const HighScore &hs, int &iPersonalIndexOut, int &iMachineIndexOut );
void IncrementStepsPlayCount( const Song* pSong, const Steps* pSteps, PlayerNumber pn );
// Course stats
void AddCourseScore( const Course* pCourse, const Trail* pTrail, PlayerNumber pn, const HighScore &hs, int &iPersonalIndexOut, int &iMachineIndexOut );
void IncrementCoursePlayCount( const Course* pCourse, const Trail* pTrail, PlayerNumber pn );
// Category stats
void AddCategoryScore( StepsType st, RankingCategory rc, PlayerNumber pn, const HighScore &hs, int &iPersonalIndexOut, int &iMachineIndexOut );
void IncrementCategoryPlayCount( StepsType st, RankingCategory rc, PlayerNumber pn );
static void GetMemoryCardProfileDirectoriesToTry( vector<RString> &asDirsToTry );
// Lua
void PushSelf( lua_State *L );
static Preference<bool> m_bProfileStepEdits;
static Preference<bool> m_bProfileCourseEdits;
static Preference1D<RString> m_sDefaultLocalProfileID;
private:
ProfileLoadResult LoadProfile( PlayerNumber pn, RString sProfileDir, bool bIsMemCard );
// Directory that contains the profile. Either on local machine or
// on a memory card.
RString m_sProfileDir[NUM_PLAYERS];
// MemoryCardProfileImportSubdirs name, if the profile was imported.
RString m_sProfileDirImportedFrom[NUM_PLAYERS];
bool m_bWasLoadedFromMemoryCard[NUM_PLAYERS];
bool m_bLastLoadWasTamperedOrCorrupt[NUM_PLAYERS]; // true if Stats.xml was present, but failed to load (probably because of a signature failure)
bool m_bLastLoadWasFromLastGood[NUM_PLAYERS]; // if true, then m_bLastLoadWasTamperedOrCorrupt is also true
mutable bool m_bNeedToBackUpLastLoad[NUM_PLAYERS]; // if true, back up profile on next save
Profile *m_pMemoryCardProfile[NUM_PLAYERS]; // holds Profile for the currently inserted card
Profile *m_pMachineProfile;
};
extern ProfileManager* PROFILEMAN; // global and accessable from anywhere in our program
#endif
/*
* (c) 2003-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/