Files
itgmania212121/stepmania/src/ScreenIntroMovie.cpp
T
Chris Danford 1627422e09 fix ScreenEvaluationCourse glitches
Change ScreenManager message sending methods for more precise control:
 - SendMessageToTopScreen: handle the message immediately
 - PostMessageToTopScreen: post message to queue for processing next update
2003-03-25 21:17:29 +00:00

25 lines
494 B
C++

#include "global.h"
#include "ScreenIntroMovie.h"
void ScreenIntroMovie::Update( float fDelta )
{
ScreenAttract::Update(fDelta);
/*
RageTexture *tex = sprite->GetTexture();
if(tex->IsAMovie() && !tex->IsPlaying())
this->PostScreenMessage( SM_BeginFadingOut,0 );
and when initting the sprite in ScreenIntroMovie::ScreenIntroMovie:
if(sprite->GetTexture->IsAMovie())
{
tex->SetLooping(false);
ClearMessageQueue(SM_BeginFadingOut);
}
Don't use RageMovieTexture directly.
*/
}