#include "global.h" #include "ScreenIntroMovie.h" void ScreenIntroMovie::Update( float fDelta ) { ScreenAttract::Update(fDelta); /* RageTexture *tex = sprite->GetTexture(); if(tex->IsAMovie() && !tex->IsPlaying()) this->PostScreenMessage( SM_BeginFadingOut,0 ); and when initting the sprite in ScreenIntroMovie::ScreenIntroMovie: if(sprite->GetTexture->IsAMovie()) { tex->SetLooping(false); ClearMessageQueue(SM_BeginFadingOut); } Don't use RageMovieTexture directly. */ }