#include "global.h" #include "ScreenSaveSync.h" #include "GameState.h" #include "song.h" #include "PrefsManager.h" static CString GetPromptText() { CString s; { float fOld = GAMESTATE->m_fGlobalOffsetSecondsOriginal; float fNew = PREFSMAN->m_fGlobalOffsetSeconds; float fDelta = fNew - fOld; if( fabs(fDelta) > 0.00001 ) { s += ssprintf( "You have changed the Global Offset\nfrom %+.3f to %+.3f (change of %+.3f, notes %s).\n\n", fOld, fNew, fDelta, fDelta > 0 ? "earlier":"later" ); } } vector vsSongChanges; { float fOld = GAMESTATE->m_pTimingDataOriginal->m_fBeat0OffsetInSeconds; float fNew = GAMESTATE->m_pCurSong->m_Timing.m_fBeat0OffsetInSeconds; float fDelta = fNew - fOld; if( fabs(fDelta) > 0.00001 ) { vsSongChanges.push_back( ssprintf( "The song offset changed from %+.3f to %+.3f (change of %+.3f, notes %s).\n\n", fOld, fNew, fDelta, fDelta > 0 ? "earlier":"later" ) ); } } for( unsigned i=0; im_pCurSong->m_Timing.m_BPMSegments.size(); i++ ) { float fOld = GAMESTATE->m_pTimingDataOriginal->m_BPMSegments[i].m_fBPS; float fNew = GAMESTATE->m_pCurSong->m_Timing.m_BPMSegments[i].m_fBPS; float fDelta = fNew - fOld; if( fabs(fDelta) > 0.00001 ) { vsSongChanges.push_back( ssprintf( "The %s BPM segment changed from %+.3f BPS to %+.3f BPS (change of %+.3f).\n\n", FormatNumberAndSuffix(i+1).c_str(), fOld, fNew, fDelta ) ); } } for( unsigned i=0; im_pCurSong->m_Timing.m_StopSegments.size(); i++ ) { float fOld = GAMESTATE->m_pTimingDataOriginal->m_StopSegments[i].m_fStopSeconds; float fNew = GAMESTATE->m_pCurSong->m_Timing.m_StopSegments[i].m_fStopSeconds; float fDelta = fNew - fOld; if( fabs(fDelta) > 0.00001 ) { vsSongChanges.push_back( ssprintf( "The %s Stop segment changed from %+.3f seconds to %+.3f seconds (change of %+.3f).\n\n", FormatNumberAndSuffix(i+1).c_str(), fOld, fNew, fDelta ) ); } } if( !vsSongChanges.empty() ) { s += ssprintf( "You have changed the timing of\n" "%s:\n" "\n", GAMESTATE->m_pCurSong->GetDisplayFullTitle().c_str() ); s += join( "\n", vsSongChanges ); } s +="\n\n" "Would you like to save these changes to the song file?\n" "Choosing NO will discard your changes."; return s; } static void SaveSyncChanges( void* pThrowAway ) { GAMESTATE->SaveSyncChanges(); } static void RevertSyncChanges( void* pThrowAway ) { GAMESTATE->RevertSyncChanges(); } REGISTER_SCREEN_CLASS( ScreenSaveSync ); ScreenSaveSync::ScreenSaveSync( const CString &sScreenName ) : ScreenPrompt( sScreenName ) { } void ScreenSaveSync::Init() { ScreenPrompt::Init(); Load( SM_None, GetPromptText(), PROMPT_YES_NO, ANSWER_YES, SaveSyncChanges, RevertSyncChanges, NULL ); } /* * (c) 2001-2005 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */