a37668e44eca08009bccae4880202f08629e5181
By default, load fonts as 4-bit grayscale, 4-bit alpha (I4A4) maps. This halves font texture memory usage.
Languages
C++
85.7%
Lua
4.3%
C
4.3%
Rich Text Format
2.3%
CMake
1.1%
Other
2%