157 lines
6.0 KiB
C++
157 lines
6.0 KiB
C++
#include "global.h"
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#include "Combo.h"
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#include "ThemeManager.h"
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#include "StageStats.h"
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#include "GameState.h"
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#include "song.h"
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CachedThemeMetricF LABEL_X ("Combo","LabelX");
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CachedThemeMetricF LABEL_Y ("Combo","LabelY");
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CachedThemeMetricI LABEL_HORIZ_ALIGN ("Combo","LabelHorizAlign");
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CachedThemeMetricI LABEL_VERT_ALIGN ("Combo","LabelVertAlign");
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CachedThemeMetricF NUMBER_X ("Combo","NumberX");
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CachedThemeMetricF NUMBER_Y ("Combo","NumberY");
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CachedThemeMetricI NUMBER_HORIZ_ALIGN ("Combo","NumberHorizAlign");
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CachedThemeMetricI NUMBER_VERT_ALIGN ("Combo","NumberVertAlign");
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CachedThemeMetricI SHOW_COMBO_AT ("Combo","ShowComboAt");
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CachedThemeMetricF NUMBER_MIN_ZOOM ("Combo","NumberMinZoom");
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CachedThemeMetricF NUMBER_MAX_ZOOM ("Combo","NumberMaxZoom");
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CachedThemeMetricF NUMBER_MAX_ZOOM_AT ("Combo","NumberMaxZoomAt");
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CachedThemeMetricF PULSE_ZOOM ("Combo","PulseZoom");
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CachedThemeMetricF C_TWEEN_SECONDS ("Combo","TweenSeconds");
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CachedThemeMetricF FULL_COMBO_GREATS_COMMAND ("Combo","FullComboGreatsCommand");
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CachedThemeMetricF FULL_COMBO_PERFECTS_COMMAND ("Combo","FullComboPerfectsCommand");
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CachedThemeMetricF FULL_COMBO_MARVELOUSES_COMMAND ("Combo","FullComboMarvelousesCommand");
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CachedThemeMetricF FULL_COMBO_BROKEN_COMMAND ("Combo","FullComboBrokenCommand");
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Combo::Combo()
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{
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LABEL_X.Refresh();
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LABEL_Y.Refresh();
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LABEL_HORIZ_ALIGN.Refresh();
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LABEL_VERT_ALIGN.Refresh();
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NUMBER_X.Refresh();
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NUMBER_Y.Refresh();
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NUMBER_HORIZ_ALIGN.Refresh();
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NUMBER_VERT_ALIGN.Refresh();
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SHOW_COMBO_AT.Refresh();
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NUMBER_MIN_ZOOM.Refresh();
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NUMBER_MAX_ZOOM.Refresh();
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NUMBER_MAX_ZOOM_AT.Refresh();
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PULSE_ZOOM.Refresh();
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C_TWEEN_SECONDS.Refresh();
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FULL_COMBO_GREATS_COMMAND.Refresh();
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FULL_COMBO_PERFECTS_COMMAND.Refresh();
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FULL_COMBO_MARVELOUSES_COMMAND.Refresh();
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FULL_COMBO_BROKEN_COMMAND.Refresh();
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m_sprCombo.Load( THEME->GetPathToG( "Combo label") );
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m_sprCombo.SetShadowLength( 4 );
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m_sprCombo.StopAnimating();
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m_sprCombo.SetXY( LABEL_X, LABEL_Y );
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m_sprCombo.SetHorizAlign( (Actor::HorizAlign)(int)LABEL_HORIZ_ALIGN );
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m_sprCombo.SetVertAlign( (Actor::VertAlign)(int)LABEL_VERT_ALIGN );
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m_sprCombo.SetDiffuse( RageColor(1,1,1,0) ); // invisible
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this->AddChild( &m_sprCombo );
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m_textComboNumber.LoadFromFont( THEME->GetPathToN("Combo") );
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m_textComboNumber.SetShadowLength( 4 );
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m_textComboNumber.SetXY( NUMBER_X, NUMBER_Y );
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m_textComboNumber.SetHorizAlign( (Actor::HorizAlign)(int)NUMBER_HORIZ_ALIGN );
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m_textComboNumber.SetVertAlign( (Actor::VertAlign)(int)NUMBER_VERT_ALIGN );
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m_textComboNumber.SetDiffuse( RageColor(1,1,1,0) ); // invisible
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this->AddChild( &m_textComboNumber );
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}
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void Combo::SetCombo( int iCombo )
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{
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if( iCombo >= (int)SHOW_COMBO_AT )
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{
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m_textComboNumber.SetDiffuse( RageColor(1,1,1,1) ); // visible
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m_sprCombo.SetDiffuse( RageColor(1,1,1,1) ); // visible
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CString txt = ssprintf("%d", iCombo);
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/* Don't do anything if it's not changing. */
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if(m_textComboNumber.GetText() == txt) return;
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m_textComboNumber.SetText( txt );
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float fNumberZoom = SCALE(iCombo,0.f,(float)NUMBER_MAX_ZOOM_AT,(float)NUMBER_MIN_ZOOM,(float)NUMBER_MAX_ZOOM);
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CLAMP( fNumberZoom, (float)NUMBER_MIN_ZOOM, (float)NUMBER_MAX_ZOOM );
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m_textComboNumber.StopTweening();
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m_textComboNumber.SetZoom( fNumberZoom * (float)PULSE_ZOOM );
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m_textComboNumber.BeginTweening( C_TWEEN_SECONDS );
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m_textComboNumber.SetZoom( fNumberZoom );
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m_sprCombo.StopTweening();
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m_sprCombo.SetZoom( PULSE_ZOOM );
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m_sprCombo.BeginTweening( C_TWEEN_SECONDS );
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m_sprCombo.SetZoom( 1 );
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// don't show a colored combo until 1/4 of the way through the song
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bool bPastMidpoint = GAMESTATE->GetCourseSongIndex()>0 ||
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GAMESTATE->m_fMusicSeconds > GAMESTATE->m_pCurSong->m_fMusicLengthSeconds/4;
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if( bPastMidpoint )
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{
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if( g_CurStageStats.FullComboOfScore(m_PlayerNumber,TNS_MARVELOUS) )
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{
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m_sprCombo.Command( FULL_COMBO_MARVELOUSES_COMMAND );
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m_textComboNumber.Command( FULL_COMBO_MARVELOUSES_COMMAND );
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}
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else if( bPastMidpoint && g_CurStageStats.FullComboOfScore(m_PlayerNumber,TNS_PERFECT) )
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{
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m_sprCombo.Command( FULL_COMBO_PERFECTS_COMMAND );
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m_textComboNumber.Command( FULL_COMBO_PERFECTS_COMMAND );
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}
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else if( bPastMidpoint && g_CurStageStats.FullComboOfScore(m_PlayerNumber,TNS_GREAT) )
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{
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m_sprCombo.Command( FULL_COMBO_GREATS_COMMAND );
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m_textComboNumber.Command( FULL_COMBO_GREATS_COMMAND );
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}
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else
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{
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m_sprCombo.Command( FULL_COMBO_BROKEN_COMMAND );
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m_textComboNumber.Command( FULL_COMBO_BROKEN_COMMAND );
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}
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}
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else
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{
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m_sprCombo.Command( FULL_COMBO_BROKEN_COMMAND );
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m_textComboNumber.Command( FULL_COMBO_BROKEN_COMMAND );
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}
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}
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else
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{
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m_textComboNumber.SetDiffuse( RageColor(1,1,1,0) ); // invisible
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m_sprCombo.SetDiffuse( RageColor(1,1,1,0) ); // invisible
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}
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}
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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