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a0c117cd52b1269369af2e31cea85eee235f5c4a
itgmania212121
/
stepmania
/
src
/
arch
/
InputHandler
T
History
Steve Checkoway
a0c117cd52
Initial input manager. The HID code works (so joysticks work) but the Carbon event handler is not being called. I might need to completely remove SDL first, or I might need to use some other API.
...
I'd rather not do this with HID, for fairly obvious reasons.
2005-10-15 07:30:16 +00:00
..
InputHandler_Carbon.cpp
Initial input manager. The HID code works (so joysticks work) but the Carbon event handler is not being called. I might need to completely remove SDL first, or I might need to use some other API.
2005-10-15 07:30:16 +00:00
InputHandler_Carbon.h
Initial input manager. The HID code works (so joysticks work) but the Carbon event handler is not being called. I might need to completely remove SDL first, or I might need to use some other API.
2005-10-15 07:30:16 +00:00
InputHandler_DirectInput.cpp
JOY_1 -> JOY_BUTTON_1. I've confused DEVICE_JOY1 with JOY_1 many times.
2005-09-12 08:48:16 +00:00
InputHandler_DirectInput.h
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InputHandler_DirectInputHelper.cpp
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InputHandler_DirectInputHelper.h
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InputHandler_Linux_Joystick.cpp
JOY_1 -> JOY_BUTTON_1
2005-09-21 21:09:27 +00:00
InputHandler_Linux_Joystick.h
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InputHandler_Linux_tty_keys.h
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InputHandler_Linux_tty.cpp
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InputHandler_Linux_tty.h
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InputHandler_MonkeyKeyboard.cpp
cleanup
2005-10-13 02:26:17 +00:00
InputHandler_MonkeyKeyboard.h
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InputHandler_SDL.cpp
JOY_1 -> JOY_BUTTON_1
2005-09-21 21:09:27 +00:00
InputHandler_SDL.h
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InputHandler_Win32_MIDI.cpp
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InputHandler_Win32_MIDI.h
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InputHandler_Win32_Para.cpp
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InputHandler_Win32_Para.h
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InputHandler_Win32_Pump.cpp
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InputHandler_Win32_Pump.h
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InputHandler_X11.cpp
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InputHandler_X11.h
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InputHandler_Xbox.cpp
Should've commit this one a while ago.
2005-09-19 21:20:05 +00:00
InputHandler_Xbox.h
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InputHandler.cpp
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InputHandler.h
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Selector_InputHandler.h
Big defines patch : replace HAVE_XBOX with HAVE_XDK. In some cases where HAVE_DIRECTX was ambiguous, clarification was added. Another bug surfaced here : Who said FFMPEG was needed on xbox? In any case, investigation of ffmpeg-xbox will commence as soon as we can get SMX to boot again :)
2005-08-23 22:51:21 +00:00