78 lines
3.1 KiB
C++
78 lines
3.1 KiB
C++
#ifndef NOTEDATAWITHSCORING_H
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#define NOTEDATAWITHSCORING_H
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/*
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-----------------------------------------------------------------------------
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Class: NoteDataWithScoring
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Desc: NoteData with scores for each TapNote and HoldNote
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "GameConstantsAndTypes.h"
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#include "NoteData.h"
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#include "PlayerNumber.h"
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#include <map>
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class RowTrack: public pair<int,int>
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{
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public:
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RowTrack( const HoldNote &hn ): pair<int,int>( hn.iEndRow, hn.iTrack ) { }
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};
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class NoteDataWithScoring : public NoteData
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{
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// maintain this extra data in addition to the NoteData
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vector<TapNoteScore> m_TapNoteScores[MAX_NOTE_TRACKS];
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map<RowTrack, HoldNoteScore> m_HoldNoteScores;
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/* Offset, in seconds, for each tap grade. Negative numbers mean the note
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* was hit early; positive numbers mean it was hit late. These values are
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* only meaningful for graded taps (m_TapNoteScores >= TNS_BOO). */
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vector<float> m_TapNoteOffset[MAX_NOTE_TRACKS];
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/* 1.0 means this HoldNote has full life.
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* 0.0 means this HoldNote is dead
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* When this value hits 0.0 for the first time, m_HoldScore becomes HSS_NG.
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* If the life is > 0.0 when the HoldNote ends, then m_HoldScore becomes HSS_OK. */
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map<RowTrack, float> m_fHoldNoteLife;
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public:
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NoteDataWithScoring();
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void Init();
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// statistics
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int GetNumTapNotesWithScore( TapNoteScore tns, const float fStartBeat = 0, const float fEndBeat = -1 ) const;
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int GetNumNWithScore( TapNoteScore tns, int MinTaps, const float fStartBeat = 0, const float fEndBeat = -1 ) const;
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int GetNumHoldNotesWithScore( HoldNoteScore hns, const float fStartBeat = 0, const float fEndBeat = -1 ) const;
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int GetSuccessfulMines( const float fStartBeat = 0, const float fEndBeat = -1 ) const;
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int GetSuccessfulHands( const float fStartBeat = 0, const float fEndBeat = -1 ) const;
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TapNoteScore GetTapNoteScore(unsigned track, unsigned row) const;
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void SetTapNoteScore(unsigned track, unsigned row, TapNoteScore tns);
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float GetTapNoteOffset(unsigned track, unsigned row) const;
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void SetTapNoteOffset(unsigned track, unsigned row, float offset);
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HoldNoteScore GetHoldNoteScore( const HoldNote &hn ) const;
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void SetHoldNoteScore( const HoldNote &hn, HoldNoteScore hns );
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float GetHoldNoteLife( const HoldNote &hn ) const;
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void SetHoldNoteLife( const HoldNote &hn, float f );
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bool IsRowCompletelyJudged(unsigned row) const;
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TapNoteScore MinTapNoteScore(unsigned row) const;
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int LastTapNoteScoreTrack(unsigned row) const;
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TapNoteScore LastTapNoteScore(unsigned row) const;
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float GetActualRadarValue( RadarCategory rv, PlayerNumber pn, float fSongSeconds ) const;
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private:
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float GetActualStreamRadarValue( float fSongSeconds, PlayerNumber pn ) const;
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float GetActualVoltageRadarValue( float fSongSeconds, PlayerNumber pn ) const;
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float GetActualAirRadarValue( float fSongSeconds, PlayerNumber pn ) const;
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float GetActualFreezeRadarValue( float fSongSeconds, PlayerNumber pn ) const;
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float GetActualChaosRadarValue( float fSongSeconds, PlayerNumber pn ) const;
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};
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#endif
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