Files
itgmania212121/stepmania/src/NoteDataWithScoring.h
T
2003-12-18 02:34:59 +00:00

78 lines
3.1 KiB
C++

#ifndef NOTEDATAWITHSCORING_H
#define NOTEDATAWITHSCORING_H
/*
-----------------------------------------------------------------------------
Class: NoteDataWithScoring
Desc: NoteData with scores for each TapNote and HoldNote
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "GameConstantsAndTypes.h"
#include "NoteData.h"
#include "PlayerNumber.h"
#include <map>
class RowTrack: public pair<int,int>
{
public:
RowTrack( const HoldNote &hn ): pair<int,int>( hn.iEndRow, hn.iTrack ) { }
};
class NoteDataWithScoring : public NoteData
{
// maintain this extra data in addition to the NoteData
vector<TapNoteScore> m_TapNoteScores[MAX_NOTE_TRACKS];
map<RowTrack, HoldNoteScore> m_HoldNoteScores;
/* Offset, in seconds, for each tap grade. Negative numbers mean the note
* was hit early; positive numbers mean it was hit late. These values are
* only meaningful for graded taps (m_TapNoteScores >= TNS_BOO). */
vector<float> m_TapNoteOffset[MAX_NOTE_TRACKS];
/* 1.0 means this HoldNote has full life.
* 0.0 means this HoldNote is dead
* When this value hits 0.0 for the first time, m_HoldScore becomes HSS_NG.
* If the life is > 0.0 when the HoldNote ends, then m_HoldScore becomes HSS_OK. */
map<RowTrack, float> m_fHoldNoteLife;
public:
NoteDataWithScoring();
void Init();
// statistics
int GetNumTapNotesWithScore( TapNoteScore tns, const float fStartBeat = 0, const float fEndBeat = -1 ) const;
int GetNumNWithScore( TapNoteScore tns, int MinTaps, const float fStartBeat = 0, const float fEndBeat = -1 ) const;
int GetNumHoldNotesWithScore( HoldNoteScore hns, const float fStartBeat = 0, const float fEndBeat = -1 ) const;
int GetSuccessfulMines( const float fStartBeat = 0, const float fEndBeat = -1 ) const;
int GetSuccessfulHands( const float fStartBeat = 0, const float fEndBeat = -1 ) const;
TapNoteScore GetTapNoteScore(unsigned track, unsigned row) const;
void SetTapNoteScore(unsigned track, unsigned row, TapNoteScore tns);
float GetTapNoteOffset(unsigned track, unsigned row) const;
void SetTapNoteOffset(unsigned track, unsigned row, float offset);
HoldNoteScore GetHoldNoteScore( const HoldNote &hn ) const;
void SetHoldNoteScore( const HoldNote &hn, HoldNoteScore hns );
float GetHoldNoteLife( const HoldNote &hn ) const;
void SetHoldNoteLife( const HoldNote &hn, float f );
bool IsRowCompletelyJudged(unsigned row) const;
TapNoteScore MinTapNoteScore(unsigned row) const;
int LastTapNoteScoreTrack(unsigned row) const;
TapNoteScore LastTapNoteScore(unsigned row) const;
float GetActualRadarValue( RadarCategory rv, PlayerNumber pn, float fSongSeconds ) const;
private:
float GetActualStreamRadarValue( float fSongSeconds, PlayerNumber pn ) const;
float GetActualVoltageRadarValue( float fSongSeconds, PlayerNumber pn ) const;
float GetActualAirRadarValue( float fSongSeconds, PlayerNumber pn ) const;
float GetActualFreezeRadarValue( float fSongSeconds, PlayerNumber pn ) const;
float GetActualChaosRadarValue( float fSongSeconds, PlayerNumber pn ) const;
};
#endif