97a4a65b26c56737d44d32431af2fb41879d8008
merge them. (They're both enabled and disabled in the same place.) Pause the memory card thread during gameplay, so any changes will wait until the current stage finishes (so we don't interrupt the player with a noise and possibly skip). Work on making MemoryCardManager::LockCards() block if the card is in CHECKING.
Languages
C++
85.7%
Lua
4.3%
C
4.3%
Rich Text Format
2.3%
CMake
1.1%
Other
2%