Prcuvu 96db8d3be7 Update VDI format for Windows x64
Update VDI format to utilize 64-bit pointer types for stack tracing.
Revise mapconv and CrashHandlerChild.
Tested on both 32-bit and 64-bit builds to be working properly.
2019-10-05 05:08:20 +08:00
2019-03-16 12:14:24 -07:00
2011-09-07 17:42:29 -05:00
2013-07-18 17:41:10 -04:00
2012-07-20 12:08:54 -07:00
2019-10-01 16:48:00 +08:00
2018-01-02 15:19:55 -06:00
2015-02-27 06:00:59 +01:00
2019-10-05 05:08:20 +08:00
2019-04-19 10:26:04 -05:00
2019-03-10 13:02:54 -07:00
2019-08-09 10:04:10 -07:00
2014-02-04 01:50:59 -08:00
2015-03-09 20:55:19 -04:00
2015-01-27 22:03:14 -06:00
2019-09-03 22:22:57 -07:00
2019-10-01 16:48:00 +08:00

StepMania

StepMania is an advanced cross-platform rhythm game for home and arcade use.

Advanced cross-platform rhythm game for home and arcade use.

Build Status Build status

Installation

From Packages

For those that do not wish to compile the game on their own and use a binary right away, be aware of the following issues:

From Source

StepMania can be compiled using CMake. More information about using CMake can be found in both the Build directory and CMake's documentation.

Resources

Licensing Terms

In short- you can do anything you like with the game (including sell products made with it), provided you do not:

  1. Sell the game with the included songs
  2. Claim to have created the engine yourself or remove the credits
  3. Not provide source code for any build which differs from any official release which includes MP3 support.

(It's not required, but we would also appreciate it if you link back to http://www.stepmania.com/)

For specific information/legalese:

S
Languages
C++ 85.7%
Lua 4.3%
C 4.3%
Rich Text Format 2.3%
CMake 1.1%
Other 2%