24cc7a3c04
(three cheers for perl)
46 lines
916 B
C++
46 lines
916 B
C++
#ifndef SNAPDISPLAY_H
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#define SNAPDISPLAY_H
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/*
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-----------------------------------------------------------------------------
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Class: SnapDisplay
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Desc: Graphics on ends of receptors on Edit screen that show the current snap type.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "GrayArrow.h"
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#include "ActorFrame.h"
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#include "StyleDef.h"
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#include "GameConstantsAndTypes.h"
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#include "Sprite.h"
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#include "StyleDef.h"
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class SnapDisplay : public ActorFrame
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{
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public:
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SnapDisplay();
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void Load( PlayerNumber pn );
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bool PrevSnapMode();
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bool NextSnapMode();
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NoteType GetNoteType() { return m_NoteType; };
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protected:
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int m_iNumCols;
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void SnapModeChanged();
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NoteType m_NoteType; // snap to this note type
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Sprite m_sprIndicators[2]; // left and right side
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};
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#endif
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