Files
itgmania212121/src/ScreenOptionsMaster.cpp
T

202 lines
6.2 KiB
C++

#include "global.h"
#include "ScreenOptionsMaster.h"
#include "RageUtil.h"
#include "RageLog.h"
#include "ThemeManager.h"
#include "GameManager.h"
#include "GameState.h"
#include "ScreenManager.h"
#include "SongManager.h"
#include "ProfileManager.h"
#include "PrefsManager.h"
#include "StepMania.h"
#include "RageSoundManager.h"
#include "OptionRowHandler.h"
#include "ScreenOptionsMasterPrefs.h"
#include "CommonMetrics.h"
#include "GameLoop.h"
#include <array>
#include <vector>
#define LINE_NAMES THEME->GetMetric (m_sName,"LineNames")
#define LINE(sLineName) THEME->GetMetric (m_sName,ssprintf("Line%s",sLineName.c_str()))
#define FORCE_ALL_PLAYERS THEME->GetMetricB(m_sName,"ForceAllPlayers")
#define INPUT_MODE THEME->GetMetric (m_sName,"InputMode")
#define NAVIGATION_MODE THEME->GetMetric (m_sName,"NavigationMode")
REGISTER_SCREEN_CLASS( ScreenOptionsMaster );
void ScreenOptionsMaster::Init()
{
std::vector<RString> asLineNames;
split( LINE_NAMES, ",", asLineNames );
if( asLineNames.empty() )
{
LuaHelpers::ReportScriptErrorFmt("\"%s:LineNames\" is empty.", m_sName.c_str());
}
if( FORCE_ALL_PLAYERS )
{
FOREACH_PlayerNumber( pn )
GAMESTATE->JoinPlayer( pn );
}
if( NAVIGATION_MODE == "toggle" )
SetNavigation( PREFSMAN->m_iArcadeOptionsNavigation? NAV_TOGGLE_THREE_KEY:NAV_TOGGLE_FIVE_KEY );
else if( NAVIGATION_MODE == "menu" )
SetNavigation( NAV_THREE_KEY_MENU );
SetInputMode( StringToInputMode(INPUT_MODE) );
// Call this after enabling players, if any.
ScreenOptions::Init();
std::vector<OptionRowHandler*> OptionRowHandlers;
for( unsigned i = 0; i < asLineNames.size(); ++i )
{
RString sLineName = asLineNames[i];
RString sRowCommands = LINE(sLineName);
Commands cmds;
ParseCommands( sRowCommands, cmds, false );
OptionRowHandler *pHand = OptionRowHandlerUtil::Make( cmds );
if( pHand == nullptr )
{
LuaHelpers::ReportScriptErrorFmt("Invalid OptionRowHandler \"%s\" in \"%s:Line:%s\".", cmds.GetOriginalCommandString().c_str(), m_sName.c_str(), sLineName.c_str());
}
else
{
OptionRowHandlers.push_back( pHand );
}
}
InitMenu( OptionRowHandlers );
}
void ScreenOptionsMaster::ImportOptions( int r, const std::vector<PlayerNumber> &vpns )
{
for (PlayerNumber const &pn : vpns)
{
ASSERT( GAMESTATE->IsHumanPlayer(pn) );
}
OptionRow &row = *m_pRows[r];
row.ImportOptions( vpns );
}
void ScreenOptionsMaster::ExportOptions( int r, const std::vector<PlayerNumber> &vpns )
{
CHECKPOINT_M( ssprintf("%i/%i", r, int(m_pRows.size())) );
OptionRow &row = *m_pRows[r];
bool bRowHasFocus[NUM_PLAYERS];
ZERO( bRowHasFocus );
for (PlayerNumber const &p : vpns)
{
int iCurRow = m_iCurrentRow[p];
bRowHasFocus[p] = iCurRow == r;
}
m_iChangeMask |= row.ExportOptions( vpns, bRowHasFocus );
}
void ScreenOptionsMaster::HandleScreenMessage( const ScreenMessage SM )
{
if( SM == SM_ExportOptions )
{
// Override ScreenOptions's calling of ExportOptions
m_iChangeMask = 0;
CHECKPOINT_M("Starting the export handling.");
std::vector<PlayerNumber> vpns;
FOREACH_OptionsPlayer( p )
vpns.push_back( p );
for( unsigned r=0; r<m_pRows.size(); r++ ) // foreach row
ExportOptions( r, vpns );
if (m_iChangeMask & OPT_APPLY_PROFILES)
{
// If we're changing profile settings such as sort order, we need to reload them
PROFILEMAN->RefreshLocalProfilesFromDisk();
}
if( m_iChangeMask & OPT_APPLY_ASPECT_RATIO )
{
THEME->UpdateLuaGlobals(); // This needs to be done before resetting the projection matrix below
THEME->ReloadSubscribers(); // SCREEN_* has changed, so re-read all subscribing ThemeMetrics
SCREENMAN->ThemeChanged(); // recreate ScreenSystemLayer and SharedBGA
}
/* If the theme changes, we need to reset RageDisplay to apply the new window
* title and icon. If the aspect ratio changes, we need to reset RageDisplay
* so that the projection matrix is re-created using the new screen dimensions. */
if( (m_iChangeMask & OPT_APPLY_THEME) ||
(m_iChangeMask & OPT_APPLY_GRAPHICS) ||
(m_iChangeMask & OPT_APPLY_ASPECT_RATIO) )
{
/* If the resolution or aspect ratio changes, always reload the theme.
* Otherwise, only reload it if it changed. */
RString sNewTheme = PREFSMAN->m_sTheme.Get();
GameLoop::ChangeTheme(sNewTheme);
}
if( m_iChangeMask & OPT_SAVE_PREFERENCES )
{
// Save preferences.
LOG->Trace("ROW_CONFIG used; saving ...");
PREFSMAN->SavePrefsToDisk();
}
if( m_iChangeMask & OPT_CHANGE_GAME )
{
GameLoop::ChangeGame(PREFSMAN->GetCurrentGame());
}
if( m_iChangeMask & OPT_APPLY_SOUND )
{
SOUNDMAN->SetMixVolume();
}
if( m_iChangeMask & OPT_APPLY_SONG )
SONGMAN->SetPreferences();
if( m_iChangeMask & OPT_RELOAD_SONGS )
{
SCREENMAN->GetTopScreen()->SetNextScreenName("ScreenReloadSongs");
StartTransitioningScreen( SM_GoToNextScreen );
}
CHECKPOINT_M("Transferring to the next screen now.");
this->HandleScreenMessage( SM_GoToNextScreen );
return;
}
else
ScreenOptions::HandleScreenMessage( SM );
}
/*
* (c) 2003-2004 Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/