Crash Cringle
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9529bfd142
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Change MachineSyncBias prefs to an enum SyncBias, Changing this song triggers a reload of songs, added new option effect for reloading songs
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2025-03-16 15:42:41 -07:00 |
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Crash Cringle
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694a724770
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Move ASSERT_Ms to debugging and replace with warns, include <array>
(See feedback in PR)
Co-authored-by: sukibaby <163092272+sukibaby@users.noreply.github.com>
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2025-03-03 23:25:32 -08:00 |
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Martin Natano
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bacecae1f7
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Decouple <vector>
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2023-04-21 22:13:41 +02:00 |
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Crash Cringle
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f60c1c7f82
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Add new Sorting Capabilities for Profile list
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2023-03-13 19:56:07 -07:00 |
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Michael Sundqvist
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0cba3579de
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Remove global "using namespace std;" declarations, use "std::" prefixes on all std elements
Fix whitespace changes
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2022-07-31 22:14:38 +02:00 |
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teejusb
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7e3789b131
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Integrate C++11 branch into 5_1-new
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2019-06-22 12:35:38 -07:00 |
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Jason Felds
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80542a5a7d
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Require reasons for checkpoints.
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2015-06-08 18:37:13 -04:00 |
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Kyzentun
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01442d193f
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Fixed SwitchThemeAndLanguage to run lua scripts when reloading the theme. Removed ForceThemeReload param from GameLoop::ChangeTheme.
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2014-08-24 03:21:01 -06:00 |
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Kyzentun
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c3fb210291
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Created GameLoop::ChangeGame analogous to GameLoop::ChangeTheme. Changed ChangeTheme to use the AfterThemeChangeScreen metric instead of a passed in screen name from the theme being changed away from. ChangeGame uses the AfterGameChangeScreen and AfterGameAndThemeChangeScreen metrics to pick the screen to load after the change. New metrics are optional and default to InitialScreen. Changed ScreenManager::ThemeChanged to not duplicate the code in ReloadOverlayScreens. Fixed ScreenManager::IsScreenNameValid to check with HasMetric before using GetMetric. Changed game ConfOption logic to set the preference and work in a similar way to the theme ConfOption. Added THEME:SetTheme lua function.
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2014-07-20 20:59:12 -06:00 |
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Kyzentun
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fb1a251b7a
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Changed many places that used RageException to use ReportScriptError instead. Wrote ScreenOptionsExample.ini as documentation example for the OptionRow system. Rewrote gamecommands.txt to include all GameCommands. Fixed Commands::GetOriginalCommandString to insert the semicolons that separated the original commands. Changed nonsensical boolean |= true statements in GameCommand.cpp to just use =. Added protection to ReportScriptError to keep it from recursing through itself when an error occurs in error reporting. Added UseAbort option to ReportScriptError for places that want to use an AbortRetryIgnore dialog to query the user. Added ScriptErrorMessage for places that need to handle the warning/dialog part separately. Added logging flag to MESSAGEMAN so that all messages broadcast can be logged when desired. Changed OptionRowHandler::LoadInternal to return a boolean success value as part of error handling.
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2014-07-12 14:59:10 -06:00 |
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Kyzentun
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026f968fa4
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Changed many uses of Dialog::OK and LOG->Warn to use ReportScriptError.
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2014-07-07 00:39:27 -06:00 |
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Devin J. Pohly
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a9d5931533
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Command/LuaManager: add legacy command parsing
Only enabled when compiling via CompileXNodeTree.
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2014-02-20 10:59:49 -05:00 |
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Jason Felds
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ba59dd1656
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The big NULL replacement party part 2.
This may take a bit. Trying to do this by operator/command.
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2013-05-03 23:11:42 -04:00 |
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Jason Felds
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c67419ecc8
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There goes the macro file.
This is one of my bigger commits in this branch.
Still, shouldn't cause a problem.
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2013-05-01 23:54:39 -04:00 |
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Jason Felds
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1c9e72440f
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Guess it needed these braces.
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2013-04-30 22:16:43 -04:00 |
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Jason Felds
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9fea98296b
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Just two here.
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2013-04-30 22:14:36 -04:00 |
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Jason Felds
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a085d0d1da
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Line endings...be normalized!
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2011-03-17 01:47:30 -04:00 |
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AJ Kelly
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1ea45319f2
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cleanup
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2011-02-19 23:38:44 -06:00 |
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AJ Kelly
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dca9182138
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various cleanup and commenting
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2010-03-14 19:46:05 -05:00 |
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AJ Kelly
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3e51544930
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Initial commit.
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2010-01-26 21:00:30 -06:00 |
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Devin J. Pohly
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80057f53cd
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smsvn -> ssc-hg glue: rearrange directory structure
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2013-06-10 15:38:43 -04:00 |
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