Files
itgmania212121/stepmania/src/NoteSkinManager.h
T
Glenn Maynard 2c7db70f4b instead of toggling head/tail as wavy/not, have a wavy part (top cap
and bottom cap) and a solid part (head/tail).

allow overriding note skin metric values per-button

(rather larger patch than I intended to commit at once; sorry)
2003-02-08 23:47:47 +00:00

57 lines
1.8 KiB
C++

#ifndef NoteSkinMANAGER_H
#define NoteSkinMANAGER_H
/*
-----------------------------------------------------------------------------
Class: NoteSkinManager
Desc: Manages which graphics and sounds are chosed to load. Every time
a sound or graphic is loaded, it gets the path from the NoteSkinManager.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "RageTypes.h"
#include "Game.h"
class IniFile;
class NoteSkinManager
{
public:
NoteSkinManager();
~NoteSkinManager();
void GetNoteSkinNames( Game game, CStringArray &AddTo ) const;
void GetNoteSkinNames( CStringArray &AddTo ) const; // looks up current Game in GAMESTATE
bool DoesNoteSkinExist( CString sSkinName ) const; // looks up current Game in GAMESTATE
void SwitchNoteSkin( CString sNewNoteSkin ); // looks up current Game in GAMESTATE
CString GetCurNoteSkinName() const { return m_sCurNoteSkinName; };
CString GetPathTo( int col, CString sFileName );
CString GetMetric( CString sButtonName, CString sValueName );
int GetMetricI( CString sButtonName, CString sValueName );
float GetMetricF( CString sButtonName, CString sValueName );
bool GetMetricB( CString sButtonName, CString sValueName );
RageColor GetMetricC( CString sButtonName, CString sValueName );
static CString NoteSkinManager::ColToButtonName(int col);
protected:
CString GetPathTo( CString sSkinName, CString sButtonName, CString sFileName );
CString GetNoteSkinDir( CString sSkinName );
CString m_sCurNoteSkinName;
IniFile* m_pIniMetrics;
unsigned m_uHashForCurThemeMetrics;
unsigned m_uHashForBaseThemeMetrics;
};
extern NoteSkinManager* NOTESKIN; // global and accessable from anywhere in our program
#endif