#ifndef NoteSkinMANAGER_H #define NoteSkinMANAGER_H /* ----------------------------------------------------------------------------- Class: NoteSkinManager Desc: Manages which graphics and sounds are chosed to load. Every time a sound or graphic is loaded, it gets the path from the NoteSkinManager. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "RageTypes.h" #include "Game.h" class IniFile; class NoteSkinManager { public: NoteSkinManager(); ~NoteSkinManager(); void GetNoteSkinNames( Game game, CStringArray &AddTo ) const; void GetNoteSkinNames( CStringArray &AddTo ) const; // looks up current Game in GAMESTATE bool DoesNoteSkinExist( CString sSkinName ) const; // looks up current Game in GAMESTATE void SwitchNoteSkin( CString sNewNoteSkin ); // looks up current Game in GAMESTATE CString GetCurNoteSkinName() const { return m_sCurNoteSkinName; }; CString GetPathTo( int col, CString sFileName ); CString GetMetric( CString sButtonName, CString sValueName ); int GetMetricI( CString sButtonName, CString sValueName ); float GetMetricF( CString sButtonName, CString sValueName ); bool GetMetricB( CString sButtonName, CString sValueName ); RageColor GetMetricC( CString sButtonName, CString sValueName ); static CString NoteSkinManager::ColToButtonName(int col); protected: CString GetPathTo( CString sSkinName, CString sButtonName, CString sFileName ); CString GetNoteSkinDir( CString sSkinName ); CString m_sCurNoteSkinName; IniFile* m_pIniMetrics; unsigned m_uHashForCurThemeMetrics; unsigned m_uHashForBaseThemeMetrics; }; extern NoteSkinManager* NOTESKIN; // global and accessable from anywhere in our program #endif