Glenn Maynard 903aaadcc5 After signalling an event, always wait for the signalled thread to touch
m_WaitersDone.  This fixes problems with

 event.Lock();
 event.Signal();
 while(x) event.Wait();

picking up the signal that it just sent (which is wrong), especially in the
debugger.
2005-01-27 01:19:24 +00:00
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