168 lines
6.7 KiB
C++
168 lines
6.7 KiB
C++
#include "global.h"
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/*
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-----------------------------------------------------------------------------
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Class: ScreenMachineOptions
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "ScreenMachineOptions.h"
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#include "RageTextureManager.h"
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#include "RageUtil.h"
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#include "RageSoundManager.h"
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#include "ScreenManager.h"
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#include "PrefsManager.h"
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#include "GameConstantsAndTypes.h"
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#include "StepMania.h"
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#include "PrefsManager.h"
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#include "RageLog.h"
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#include "ThemeManager.h"
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enum {
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MO_MENU_TIMER,
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MO_NUM_ARCADE_STAGES,
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MO_JUDGE_DIFFICULTY,
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MO_LIFE_DIFFICULTY,
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MO_FAIL,
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MO_SHOWSTATS,
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MO_COIN_MODE,
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MO_COINS_PER_CREDIT,
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MO_JOINT_PREMIUM,
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MO_SHOW_SONG_OPTIONS,
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NUM_MACHINE_OPTIONS_LINES
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};
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/* Hmm. Ignore JoyAxes and Back Delayed probably belong in "input options",
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* preferably alongside button configuration. */
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OptionRowData g_MachineOptionsLines[NUM_MACHINE_OPTIONS_LINES] = {
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{ "Menu\nTimer", 2, {"OFF","ON"} },
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{ "Arcade\nStages", 8, {"1","2","3","4","5","6","7","UNLIMITED"} },
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{ "Judge\nDifficulty", 8, {"1","2","3","4","5","6","7","8"} },
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{ "Life\nDifficulty", 7, {"1","2","3","4","5","6","7"} },
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{ "Default\nFail Type", 3, {"ARCADE","END OF SONG","OFF"} },
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{ "Show\nStats", 2, {"OFF","ON"} },
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{ "Coin\nMode", 3, {"HOME","PAY","FREE PLAY"} },
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{ "Coins Per\nCredit", 8, {"1","2","3","4","5","6","7","8"} },
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{ "Joint\nPremium", 2, {"OFF","ON"} },
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{ "Song\nOptions", 2, {"HIDE","ALLOW"} },
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};
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ScreenMachineOptions::ScreenMachineOptions() :
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ScreenOptions("ScreenMachineOptions",false)
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{
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LOG->Trace( "ScreenMachineOptions::ScreenMachineOptions()" );
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// fill g_InputOptionsLines with explanation text
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for( int i=0; i<NUM_MACHINE_OPTIONS_LINES; i++ )
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{
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CString sLineName = g_MachineOptionsLines[i].szTitle;
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sLineName.Replace("\n","");
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sLineName.Replace(" ","");
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strcpy( g_MachineOptionsLines[i].szExplanation, THEME->GetMetric("ScreenMachineOptions",sLineName) );
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}
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Init(
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INPUTMODE_BOTH,
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g_MachineOptionsLines,
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NUM_MACHINE_OPTIONS_LINES,
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false );
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m_Menu.m_MenuTimer.Disable();
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SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds","ScreenMachineOptions music") );
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}
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void ScreenMachineOptions::ImportOptions()
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{
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m_iSelectedOption[0][MO_MENU_TIMER] = PREFSMAN->m_bMenuTimer ? 1:0;
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m_iSelectedOption[0][MO_NUM_ARCADE_STAGES] = PREFSMAN->m_bEventMode ? 7 : PREFSMAN->m_iNumArcadeStages - 1;
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/* .02 difficulty is beyond our timing right now; even autoplay
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* misses! At least fix autoplay before enabling this, or we'll
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* probably get lots of bug reports about it.
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*
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* It's not *supposed* to be doable--it's supposed to be mostly
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* impossible, and perhaps it *is* justice that even the CPU fails
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* it. :)
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*/
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if( PREFSMAN->m_fJudgeWindowScale == 1.50f ) m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] = 0;
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else if( PREFSMAN->m_fJudgeWindowScale == 1.33f ) m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] = 1;
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else if( PREFSMAN->m_fJudgeWindowScale == 1.16f ) m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] = 2;
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else if( PREFSMAN->m_fJudgeWindowScale == 1.00f ) m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] = 3;
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else if( PREFSMAN->m_fJudgeWindowScale == 0.84f ) m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] = 4;
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else if( PREFSMAN->m_fJudgeWindowScale == 0.66f ) m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] = 5;
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else if( PREFSMAN->m_fJudgeWindowScale == 0.50f ) m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] = 6;
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else if( PREFSMAN->m_fJudgeWindowScale == 0.33f ) m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] = 7;
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else m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] = 3;
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if( PREFSMAN->m_fLifeDifficultyScale == 1.60f ) m_iSelectedOption[0][MO_LIFE_DIFFICULTY] = 0;
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else if( PREFSMAN->m_fLifeDifficultyScale == 1.40f ) m_iSelectedOption[0][MO_LIFE_DIFFICULTY] = 1;
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else if( PREFSMAN->m_fLifeDifficultyScale == 1.20f ) m_iSelectedOption[0][MO_LIFE_DIFFICULTY] = 2;
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else if( PREFSMAN->m_fLifeDifficultyScale == 1.00f ) m_iSelectedOption[0][MO_LIFE_DIFFICULTY] = 3;
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else if( PREFSMAN->m_fLifeDifficultyScale == 0.80f ) m_iSelectedOption[0][MO_LIFE_DIFFICULTY] = 4;
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else if( PREFSMAN->m_fLifeDifficultyScale == 0.60f ) m_iSelectedOption[0][MO_LIFE_DIFFICULTY] = 5;
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else if( PREFSMAN->m_fLifeDifficultyScale == 0.40f ) m_iSelectedOption[0][MO_LIFE_DIFFICULTY] = 6;
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else m_iSelectedOption[0][MO_LIFE_DIFFICULTY] = 3;
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m_iSelectedOption[0][MO_FAIL] = PREFSMAN->m_DefaultFailType;
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m_iSelectedOption[0][MO_SHOWSTATS] = PREFSMAN->m_bShowStats ? 1:0;
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m_iSelectedOption[0][MO_COIN_MODE] = PREFSMAN->m_CoinMode;
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m_iSelectedOption[0][MO_COINS_PER_CREDIT] = PREFSMAN->m_iCoinsPerCredit - 1;
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m_iSelectedOption[0][MO_JOINT_PREMIUM] = PREFSMAN->m_bJointPremium ? 1:0;
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m_iSelectedOption[0][MO_SHOW_SONG_OPTIONS] = PREFSMAN->m_bShowSongOptions ? 1:0;
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}
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void ScreenMachineOptions::ExportOptions()
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{
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PREFSMAN->m_bMenuTimer = m_iSelectedOption[0][MO_MENU_TIMER] == 1;
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PREFSMAN->m_bEventMode = m_iSelectedOption[0][MO_NUM_ARCADE_STAGES] == 7;
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PREFSMAN->m_iNumArcadeStages = m_iSelectedOption[0][MO_NUM_ARCADE_STAGES] + 1;
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switch( m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] )
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{
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case 0: PREFSMAN->m_fJudgeWindowScale = 1.50f; break;
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case 1: PREFSMAN->m_fJudgeWindowScale = 1.33f; break;
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case 2: PREFSMAN->m_fJudgeWindowScale = 1.16f; break;
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case 3: PREFSMAN->m_fJudgeWindowScale = 1.00f; break;
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case 4: PREFSMAN->m_fJudgeWindowScale = 0.84f; break;
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case 5: PREFSMAN->m_fJudgeWindowScale = 0.66f; break;
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case 6: PREFSMAN->m_fJudgeWindowScale = 0.50f; break;
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case 7: PREFSMAN->m_fJudgeWindowScale = 0.33f; break;
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default: ASSERT(0);
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}
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switch( m_iSelectedOption[0][MO_LIFE_DIFFICULTY] )
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{
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case 0: PREFSMAN->m_fLifeDifficultyScale = 1.60f; break;
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case 1: PREFSMAN->m_fLifeDifficultyScale = 1.40f; break;
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case 2: PREFSMAN->m_fLifeDifficultyScale = 1.20f; break;
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case 3: PREFSMAN->m_fLifeDifficultyScale = 1.00f; break;
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case 4: PREFSMAN->m_fLifeDifficultyScale = 0.80f; break;
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case 5: PREFSMAN->m_fLifeDifficultyScale = 0.60f; break;
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case 6: PREFSMAN->m_fLifeDifficultyScale = 0.40f; break;
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default: ASSERT(0);
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}
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(int&)PREFSMAN->m_DefaultFailType = m_iSelectedOption[0][MO_FAIL];
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PREFSMAN->m_bShowStats = m_iSelectedOption[0][MO_SHOWSTATS] == 1;
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(int&)PREFSMAN->m_CoinMode = m_iSelectedOption[0][MO_COIN_MODE];
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PREFSMAN->m_iCoinsPerCredit = m_iSelectedOption[0][MO_COINS_PER_CREDIT] + 1;
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PREFSMAN->m_bJointPremium = m_iSelectedOption[0][MO_JOINT_PREMIUM] == 1;
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PREFSMAN->m_bShowSongOptions = (bool&)m_iSelectedOption[0][MO_SHOW_SONG_OPTIONS];
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}
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void ScreenMachineOptions::GoToPrevState()
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{
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SCREENMAN->SetNewScreen( "ScreenOptionsMenu" );
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}
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void ScreenMachineOptions::GoToNextState()
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{
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PREFSMAN->SaveGlobalPrefsToDisk();
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GoToPrevState();
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}
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