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Steve Checkoway 8d82bdfb82 Do not allocate or deallocate memory in the mixing thread. Doing so can block that thread which is possibly a realtime thread. Distinguish between STOPPED and AVAILABLE. In the STOPPED state, the memory for the sound is still around. It will be deallocated in Update() at which time the state will change to AVAILABLE.
The BUFFERING state is to keep all other threads from accessing the sound while StartMixing() is prebuffering. It corresponds to the old state STOPPED with available set to false.
2006-06-19 06:43:43 +00:00
stepmania
Do not allocate or deallocate memory in the mixing thread. Doing so can block that thread which is possibly a realtime thread. Distinguish between STOPPED and AVAILABLE. In the STOPPED state, the memory for the sound is still around. It will be deallocated in Update() at which time the state will change to AVAILABLE.
2006-06-19 06:43:43 +00:00
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