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itgmania212121/stepmania/src/MenuInput.h
T

45 lines
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C

#pragma once
/*
-----------------------------------------------------------------------------
Class: MenuInput
Desc: An input event specific to a menu navigation. This is generated based
on a GameDef.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "GameConstantsAndTypes.h"
enum MenuButton
{
MENU_BUTTON_LEFT = 0,
MENU_BUTTON_RIGHT,
MENU_BUTTON_UP,
MENU_BUTTON_DOWN,
MENU_BUTTON_START,
MENU_BUTTON_BACK,
NUM_MENU_BUTTONS, // leave this at the end
MENU_BUTTON_INVALID
};
struct MenuInput
{
MenuInput() { MakeInvalid(); };
MenuInput( PlayerNumber pn, MenuButton b ) { player = pn; button = b; };
PlayerNumber player;
MenuButton button;
// bool operator==( const MenuInput &other ) { return player == other.player && button == other.button; };
inline bool IsValid() const { return player != PLAYER_INVALID; };
inline void MakeInvalid() { player = PLAYER_INVALID; button = MENU_BUTTON_INVALID; };
};