66 lines
1.4 KiB
C++
66 lines
1.4 KiB
C++
#ifndef BITMAPTEXT_H
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#define BITMAPTEXT_H
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/*
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-----------------------------------------------------------------------------
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File: BitmapText
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Desc: An actor that holds a Font and draws text to the screen.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "Sprite.h"
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class Font;
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class BitmapText : public Actor
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{
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public:
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BitmapText();
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virtual ~BitmapText();
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bool LoadFromFont( CString sFontName );
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bool LoadFromNumbers( CString sTexturePath ) { return LoadFromTextureAndChars(sTexturePath,"0123456789%. :x"); };
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bool LoadFromTextureAndChars( CString sTexturePath, CString sChars );
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void SetText( CString sText );
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int GetWidestLineWidthInSourcePixels() { return m_iWidestLineWidth; };
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void CropToWidth( int iWidthInSourcePixels );
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virtual void DrawPrimitives();
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void TurnRainbowOn() { m_bRainbow = true; };
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void TurnRainbowOff() { m_bRainbow = false; };
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void SetHorizAlign( HorizAlign ha );
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void SetVertAlign( VertAlign va );
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public:
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CString m_sFontFilePath;
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Font* m_pFont;
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protected:
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// recalculate the items below on SetText()
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CString m_szText;
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vector<wstring> m_szTextLines;
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vector<int> m_iLineWidths; // in source pixels
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int m_iWidestLineWidth; // in source pixels
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bool m_bRainbow;
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vector<RageVertex> verts;
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vector<RageTexture *> tex;
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void BuildChars();
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void DrawChars();
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};
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#endif
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