142 lines
4.0 KiB
Plaintext
Executable File
142 lines
4.0 KiB
Plaintext
Executable File
#include "global.h"
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#include "RageUtil.h"
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#include "RageThreads.h"
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#import <Cocoa/Cocoa.h>
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#include "ProductInfo.h"
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#include "arch/ArchHooks/ArchHooks.h"
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// XXX remove this
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extern "C"
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{
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extern int SDL_main(int, char **);
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}
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@interface SMApplication : NSApplication
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@end
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@interface SMMain : NSObject
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{
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int mArgc;
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char **mArgv;
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}
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- (id) initWithArgc:(int)argc argv:(char **)argv;
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- (void) startGame:(id)sender;
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@end
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@implementation SMApplication
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// Invoked from the Quit menu item.
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- (void)terminate:(id)sender
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{
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ArchHooks::SetUserQuit();
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}
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- (void)sendEvent:(NSEvent *)event
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{
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if( [event type] == NSKeyDown )
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[[self mainMenu] performKeyEquivalent:event];
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else
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[super sendEvent:event];
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}
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@end
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// The main class of the application, the application's delegate.
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@implementation SMMain
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- (id) initWithArgc:(int)argc argv:(char **)argv
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{
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[super init];
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mArgc = argc;
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mArgv = argv;
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return self;
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}
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- (void) startGame:(id)sender
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{
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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// Hand off to main application code.
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exit( SDL_main(mArgc, mArgv) );
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[pool release]; // not really needed, but shuts gcc up.
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}
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// Called when the internal event loop has just started running.
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- (void) applicationDidFinishLaunching: (NSNotification *) note
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{
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[NSThread detachNewThreadSelector:@selector(startGame:) toTarget:self withObject:nil];
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}
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@end
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static void HandleNSException( NSException *exception )
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{
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FAIL_M( ssprintf("%s raised: %s", [[exception name] UTF8String], [[exception reason] UTF8String]) );
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}
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static NSMenuItem *MenuItem( const char *title, SEL action, NSString *code )
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{
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// Autorelease these because they'll be retained by the NSMenu.
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return [[[NSMenuItem alloc] initWithTitle:[NSString stringWithUTF8String:title]
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action:action keyEquivalent:code] autorelease];
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}
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static void setupMenus( void )
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{
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NSMenu *mainMenu = [[[NSMenu alloc] initWithTitle:@""] autorelease];
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NSMenu *appMenu = [[[NSMenu alloc] initWithTitle:@PRODUCT_NAME] autorelease];
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NSMenu *windowMenu = [[[NSMenu alloc] initWithTitle:@"Window"] autorelease];
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NSMenuItem *hideOthers = MenuItem( "Hide Others", @selector(hideOtherApplications:), @"h" );
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[hideOthers setKeyEquivalentModifierMask:NSAlternateKeyMask | NSCommandKeyMask ];
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[appMenu addItem:MenuItem( "About " PRODUCT_NAME, @selector(orderFrontStandardAboutPanel:), @"" )];
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[appMenu addItem:[NSMenuItem separatorItem]];
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[appMenu addItem:MenuItem( "Hide " PRODUCT_NAME, @selector(hide:), @"h" )];
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[appMenu addItem:hideOthers];
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[appMenu addItem:MenuItem( "Show All", @selector(unhideAllApplications:), @"" )];
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[appMenu addItem:[NSMenuItem separatorItem]];
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[appMenu addItem:MenuItem( "Quit " PRODUCT_NAME, @selector(terminate:), @"q" )];
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[windowMenu addItem:MenuItem( "Minimize", @selector(performMiniaturize:), @"m" )];
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[windowMenu addItem:[NSMenuItem separatorItem]];
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[windowMenu addItem:MenuItem( "Full Screen", @selector(fullscreen:), @"" )];
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[[mainMenu addItemWithTitle:[appMenu title] action:NULL keyEquivalent:@""] setSubmenu:appMenu];
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[[mainMenu addItemWithTitle:[windowMenu title] action:NULL keyEquivalent:@""] setSubmenu:windowMenu];
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[NSApp setMainMenu:mainMenu];
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[NSApp setAppleMenu:appMenu]; // This isn't the apple menu, but it doesn't work without this.
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[NSApp setWindowsMenu:windowMenu];
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}
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int main( int argc, char **argv )
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{
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RageThread guiThread;
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guiThread.SetName( "GUIThread" );
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guiThread.CreateThisThread();
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[SMApplication poseAsClass:[NSApplication class]];
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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SMMain *sm;
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// Ensure the application object is initialised, this sets NSApp.
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[SMApplication sharedApplication];
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// Set up NSException handler.
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NSSetUncaughtExceptionHandler( HandleNSException );
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// Set up the menubar.
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setupMenus();
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// Create SDLMain and make it the app delegate.
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sm = [[SMMain alloc] initWithArgc:argc argv:argv];
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[NSApp setDelegate:sm];
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[pool release];
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// Start the main event loop.
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[NSApp run];
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[sm release];
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return 0;
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}
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