Files
itgmania212121/stepmania/src/ActorScroller.cpp
T

51 lines
1.2 KiB
C++

#include "global.h" // testing updates
/*
-----------------------------------------------------------------------------
Class: ActorScroller
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "ActorScroller.h"
#include "ActorCollision.h"
#include <math.h>
#include "RageUtil.h"
ActorScroller::ActorScroller()
{
m_fCurrentItem = 0;
m_fDestinationItem = 0;
}
void ActorScroller::Load( float fScrollSecondsPerItem, float fSpacingX, float fSpacingY )
{
ASSERT( fScrollSecondsPerItem > 0 );
m_fScrollSecondsPerItem = fScrollSecondsPerItem;
m_vSpacing.x = fSpacingX;
m_vSpacing.y = fSpacingY;
}
void ActorScroller::Update( float fDeltaTime )
{
ActorFrame::Update( fDeltaTime );
fapproach( m_fCurrentItem, m_fDestinationItem, fDeltaTime/m_fScrollSecondsPerItem );
for( unsigned i=0; i<m_SubActors.size(); i++ )
{
Actor* pActor = m_SubActors[i];
float fItemOffset = i - m_fCurrentItem;
float fX = m_vSpacing.x * fItemOffset;
float fY = m_vSpacing.y * fItemOffset;
fX = roundf( fX );
fY = roundf( fY );
pActor->SetXY( fX, fY );
}
}