Files
itgmania212121/src/ScreenMiniMenu.h
T
Jason Felds 616f0742be [editorKeysounds] Allow pushing string vectors.
This will save me a headache for later.
2012-02-10 14:14:42 -05:00

218 lines
7.6 KiB
C++

/* ScreenMiniMenu - Displays a simple menu over the top of another screen. */
#ifndef SCREEN_MINI_MENU_H
#define SCREEN_MINI_MENU_H
#include "ScreenOptions.h"
#include "GameConstantsAndTypes.h"
typedef bool (*MenuRowUpdateEnabled)();
struct MenuRowDef
{
int iRowCode;
RString sName;
bool bEnabled;
MenuRowUpdateEnabled pfnEnabled; // if ! NULL, used instead of bEnabled
EditMode emShowIn;
int iDefaultChoice;
vector<RString> choices;
bool bThemeTitle;
bool bThemeItems;
MenuRowDef(): iRowCode(0), sName(""), bEnabled(false),
pfnEnabled(), emShowIn(), iDefaultChoice(0),
choices(), bThemeTitle(false), bThemeItems(false) {}
MenuRowDef( int r, RString n, MenuRowUpdateEnabled pe, EditMode s,
bool bTT, bool bTI, int d, const char *c0=NULL,
const char *c1=NULL, const char *c2=NULL,
const char *c3=NULL, const char *c4=NULL,
const char *c5=NULL, const char *c6=NULL,
const char *c7=NULL, const char *c8=NULL,
const char *c9=NULL, const char *c10=NULL,
const char *c11=NULL, const char *c12=NULL,
const char *c13=NULL, const char *c14=NULL,
const char *c15=NULL, const char *c16=NULL,
const char *c17=NULL, const char *c18=NULL,
const char *c19=NULL, const char *c20=NULL,
const char *c21=NULL, const char *c22=NULL,
const char *c23=NULL, const char *c24=NULL,
const char *c25=NULL ): iRowCode(r), sName(n),
bEnabled(true), pfnEnabled(pe), emShowIn(s),
iDefaultChoice(d), choices(),
bThemeTitle(bTT), bThemeItems(bTI)
{
#define PUSH( c ) if(c) choices.push_back(c);
PUSH(c0);PUSH(c1);PUSH(c2);PUSH(c3);PUSH(c4);PUSH(c5);
PUSH(c6);PUSH(c7);PUSH(c8);PUSH(c9);PUSH(c10);PUSH(c11);
PUSH(c12);PUSH(c13);PUSH(c14);PUSH(c15);PUSH(c16);PUSH(c17);
PUSH(c18);PUSH(c19);PUSH(c20);PUSH(c21);PUSH(c22);PUSH(c22);
PUSH(c23);PUSH(c23);PUSH(c24);PUSH(c25);
#undef PUSH
}
MenuRowDef(int r, RString n, bool e, EditMode s,
bool bTT, bool bTI, int d, vector<RString> options):
iRowCode(r), sName(n), bEnabled(e), pfnEnabled(NULL),
emShowIn(s), iDefaultChoice(d), choices(),
bThemeTitle(bTT), bThemeItems(bTI)
{
FOREACH(RString, options, str)
{
if (*str != "") choices.push_back(*str);
}
}
MenuRowDef( int r, RString n, bool e, EditMode s, bool bTT, bool bTI,
int d, const char *c0=NULL, const char *c1=NULL,
const char *c2=NULL, const char *c3=NULL,
const char *c4=NULL, const char *c5=NULL,
const char *c6=NULL, const char *c7=NULL,
const char *c8=NULL, const char *c9=NULL,
const char *c10=NULL, const char *c11=NULL,
const char *c12=NULL, const char *c13=NULL,
const char *c14=NULL, const char *c15=NULL,
const char *c16=NULL, const char *c17=NULL,
const char *c18=NULL, const char *c19=NULL,
const char *c20=NULL, const char *c21=NULL,
const char *c22=NULL, const char *c23=NULL,
const char *c24=NULL, const char *c25=NULL ):
iRowCode(r), sName(n), bEnabled(e), pfnEnabled(NULL),
emShowIn(s), iDefaultChoice(d), choices(),
bThemeTitle(bTT), bThemeItems(bTI)
{
#define PUSH( c ) if(c) choices.push_back(c);
PUSH(c0);PUSH(c1);PUSH(c2);PUSH(c3);PUSH(c4);PUSH(c5);
PUSH(c6);PUSH(c7);PUSH(c8);PUSH(c9);PUSH(c10);PUSH(c11);
PUSH(c12);PUSH(c13);PUSH(c14);PUSH(c15);PUSH(c16);PUSH(c17);
PUSH(c18);PUSH(c19);PUSH(c20);PUSH(c21);PUSH(c22);PUSH(c22);
PUSH(c23);PUSH(c23);PUSH(c24);PUSH(c25);
#undef PUSH
}
MenuRowDef( int r, RString n, bool e, EditMode s, bool bTT, bool bTI,
int d, int low, int high ):
iRowCode(r), sName(n), bEnabled(e), pfnEnabled(NULL),
emShowIn(s), iDefaultChoice(d), choices(),
bThemeTitle(bTT), bThemeItems(bTI)
{
for ( int i = low; i <= high; i++ )
{
choices.push_back(IntToString(i).c_str());
}
}
void SetOneUnthemedChoice( const RString &sChoice )
{
choices.resize(1);
choices[0] = "|" + sChoice;
}
bool SetDefaultChoiceIfPresent( RString sChoice )
{
iDefaultChoice = 0;
FOREACH_CONST( RString, choices, s )
{
if( sChoice == *s )
{
iDefaultChoice = s - choices.begin();
return true;
}
}
return false;
}
};
struct MenuDef
{
RString sClassName;
vector<MenuRowDef> rows;
MenuDef( RString c, MenuRowDef r0=MenuRowDef(),
MenuRowDef r1=MenuRowDef(), MenuRowDef r2=MenuRowDef(),
MenuRowDef r3=MenuRowDef(), MenuRowDef r4=MenuRowDef(),
MenuRowDef r5=MenuRowDef(), MenuRowDef r6=MenuRowDef(),
MenuRowDef r7=MenuRowDef(), MenuRowDef r8=MenuRowDef(),
MenuRowDef r9=MenuRowDef(), MenuRowDef r10=MenuRowDef(),
MenuRowDef r11=MenuRowDef(), MenuRowDef r12=MenuRowDef(),
MenuRowDef r13=MenuRowDef(), MenuRowDef r14=MenuRowDef(),
MenuRowDef r15=MenuRowDef(), MenuRowDef r16=MenuRowDef(),
MenuRowDef r17=MenuRowDef(), MenuRowDef r18=MenuRowDef(),
MenuRowDef r19=MenuRowDef(), MenuRowDef r20=MenuRowDef(),
MenuRowDef r21=MenuRowDef(), MenuRowDef r22=MenuRowDef(),
MenuRowDef r23=MenuRowDef(), MenuRowDef r24=MenuRowDef(),
MenuRowDef r25=MenuRowDef(), MenuRowDef r26=MenuRowDef(),
MenuRowDef r27=MenuRowDef(), MenuRowDef r28=MenuRowDef(),
MenuRowDef r29=MenuRowDef() ): sClassName(c), rows()
{
#define PUSH( r ) if(!r.sName.empty()) rows.push_back(r);
PUSH(r0);PUSH(r1);PUSH(r2);PUSH(r3);PUSH(r4);PUSH(r5);PUSH(r6);
PUSH(r7);PUSH(r8);PUSH(r9);PUSH(r10);PUSH(r11);PUSH(r12);
PUSH(r13);PUSH(r14);PUSH(r15);PUSH(r16);PUSH(r17);PUSH(r18);
PUSH(r19);PUSH(r20);PUSH(r21);PUSH(r22);PUSH(r23);PUSH(r24);
PUSH(r25);PUSH(r26);PUSH(r27);PUSH(r28);PUSH(r29);
#undef PUSH
}
};
class ScreenMiniMenu : public ScreenOptions
{
public:
static void MiniMenu( const MenuDef* pDef, ScreenMessage smSendOnOK,
ScreenMessage smSendOnCancel = SM_None,
float fX = 0, float fY = 0 );
void Init();
void BeginScreen();
void HandleScreenMessage( const ScreenMessage SM );
protected:
virtual void AfterChangeValueOrRow( PlayerNumber pn );
virtual void ImportOptions( int iRow, const vector<PlayerNumber> &vpns );
virtual void ExportOptions( int iRow, const vector<PlayerNumber> &vpns );
virtual bool FocusedItemEndsScreen( PlayerNumber pn ) const;
void LoadMenu( const MenuDef* pDef );
ScreenMessage m_SMSendOnOK;
ScreenMessage m_SMSendOnCancel;
vector<MenuRowDef> m_vMenuRows;
public:
ScreenMiniMenu(): m_SMSendOnOK(), m_SMSendOnCancel(), m_vMenuRows() {}
static bool s_bCancelled;
static int s_iLastRowCode;
static vector<int> s_viLastAnswers;
};
#endif
/*
* (c) 2003-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/