/* ScreenMiniMenu - Displays a simple menu over the top of another screen. */ #ifndef SCREEN_MINI_MENU_H #define SCREEN_MINI_MENU_H #include "ScreenOptions.h" #include "GameConstantsAndTypes.h" typedef bool (*MenuRowUpdateEnabled)(); struct MenuRowDef { int iRowCode; RString sName; bool bEnabled; MenuRowUpdateEnabled pfnEnabled; // if ! NULL, used instead of bEnabled EditMode emShowIn; int iDefaultChoice; vector choices; bool bThemeTitle; bool bThemeItems; MenuRowDef(): iRowCode(0), sName(""), bEnabled(false), pfnEnabled(), emShowIn(), iDefaultChoice(0), choices(), bThemeTitle(false), bThemeItems(false) {} MenuRowDef( int r, RString n, MenuRowUpdateEnabled pe, EditMode s, bool bTT, bool bTI, int d, const char *c0=NULL, const char *c1=NULL, const char *c2=NULL, const char *c3=NULL, const char *c4=NULL, const char *c5=NULL, const char *c6=NULL, const char *c7=NULL, const char *c8=NULL, const char *c9=NULL, const char *c10=NULL, const char *c11=NULL, const char *c12=NULL, const char *c13=NULL, const char *c14=NULL, const char *c15=NULL, const char *c16=NULL, const char *c17=NULL, const char *c18=NULL, const char *c19=NULL, const char *c20=NULL, const char *c21=NULL, const char *c22=NULL, const char *c23=NULL, const char *c24=NULL, const char *c25=NULL ): iRowCode(r), sName(n), bEnabled(true), pfnEnabled(pe), emShowIn(s), iDefaultChoice(d), choices(), bThemeTitle(bTT), bThemeItems(bTI) { #define PUSH( c ) if(c) choices.push_back(c); PUSH(c0);PUSH(c1);PUSH(c2);PUSH(c3);PUSH(c4);PUSH(c5); PUSH(c6);PUSH(c7);PUSH(c8);PUSH(c9);PUSH(c10);PUSH(c11); PUSH(c12);PUSH(c13);PUSH(c14);PUSH(c15);PUSH(c16);PUSH(c17); PUSH(c18);PUSH(c19);PUSH(c20);PUSH(c21);PUSH(c22);PUSH(c22); PUSH(c23);PUSH(c23);PUSH(c24);PUSH(c25); #undef PUSH } MenuRowDef(int r, RString n, bool e, EditMode s, bool bTT, bool bTI, int d, vector options): iRowCode(r), sName(n), bEnabled(e), pfnEnabled(NULL), emShowIn(s), iDefaultChoice(d), choices(), bThemeTitle(bTT), bThemeItems(bTI) { FOREACH(RString, options, str) { if (*str != "") choices.push_back(*str); } } MenuRowDef( int r, RString n, bool e, EditMode s, bool bTT, bool bTI, int d, const char *c0=NULL, const char *c1=NULL, const char *c2=NULL, const char *c3=NULL, const char *c4=NULL, const char *c5=NULL, const char *c6=NULL, const char *c7=NULL, const char *c8=NULL, const char *c9=NULL, const char *c10=NULL, const char *c11=NULL, const char *c12=NULL, const char *c13=NULL, const char *c14=NULL, const char *c15=NULL, const char *c16=NULL, const char *c17=NULL, const char *c18=NULL, const char *c19=NULL, const char *c20=NULL, const char *c21=NULL, const char *c22=NULL, const char *c23=NULL, const char *c24=NULL, const char *c25=NULL ): iRowCode(r), sName(n), bEnabled(e), pfnEnabled(NULL), emShowIn(s), iDefaultChoice(d), choices(), bThemeTitle(bTT), bThemeItems(bTI) { #define PUSH( c ) if(c) choices.push_back(c); PUSH(c0);PUSH(c1);PUSH(c2);PUSH(c3);PUSH(c4);PUSH(c5); PUSH(c6);PUSH(c7);PUSH(c8);PUSH(c9);PUSH(c10);PUSH(c11); PUSH(c12);PUSH(c13);PUSH(c14);PUSH(c15);PUSH(c16);PUSH(c17); PUSH(c18);PUSH(c19);PUSH(c20);PUSH(c21);PUSH(c22);PUSH(c22); PUSH(c23);PUSH(c23);PUSH(c24);PUSH(c25); #undef PUSH } MenuRowDef( int r, RString n, bool e, EditMode s, bool bTT, bool bTI, int d, int low, int high ): iRowCode(r), sName(n), bEnabled(e), pfnEnabled(NULL), emShowIn(s), iDefaultChoice(d), choices(), bThemeTitle(bTT), bThemeItems(bTI) { for ( int i = low; i <= high; i++ ) { choices.push_back(IntToString(i).c_str()); } } void SetOneUnthemedChoice( const RString &sChoice ) { choices.resize(1); choices[0] = "|" + sChoice; } bool SetDefaultChoiceIfPresent( RString sChoice ) { iDefaultChoice = 0; FOREACH_CONST( RString, choices, s ) { if( sChoice == *s ) { iDefaultChoice = s - choices.begin(); return true; } } return false; } }; struct MenuDef { RString sClassName; vector rows; MenuDef( RString c, MenuRowDef r0=MenuRowDef(), MenuRowDef r1=MenuRowDef(), MenuRowDef r2=MenuRowDef(), MenuRowDef r3=MenuRowDef(), MenuRowDef r4=MenuRowDef(), MenuRowDef r5=MenuRowDef(), MenuRowDef r6=MenuRowDef(), MenuRowDef r7=MenuRowDef(), MenuRowDef r8=MenuRowDef(), MenuRowDef r9=MenuRowDef(), MenuRowDef r10=MenuRowDef(), MenuRowDef r11=MenuRowDef(), MenuRowDef r12=MenuRowDef(), MenuRowDef r13=MenuRowDef(), MenuRowDef r14=MenuRowDef(), MenuRowDef r15=MenuRowDef(), MenuRowDef r16=MenuRowDef(), MenuRowDef r17=MenuRowDef(), MenuRowDef r18=MenuRowDef(), MenuRowDef r19=MenuRowDef(), MenuRowDef r20=MenuRowDef(), MenuRowDef r21=MenuRowDef(), MenuRowDef r22=MenuRowDef(), MenuRowDef r23=MenuRowDef(), MenuRowDef r24=MenuRowDef(), MenuRowDef r25=MenuRowDef(), MenuRowDef r26=MenuRowDef(), MenuRowDef r27=MenuRowDef(), MenuRowDef r28=MenuRowDef(), MenuRowDef r29=MenuRowDef() ): sClassName(c), rows() { #define PUSH( r ) if(!r.sName.empty()) rows.push_back(r); PUSH(r0);PUSH(r1);PUSH(r2);PUSH(r3);PUSH(r4);PUSH(r5);PUSH(r6); PUSH(r7);PUSH(r8);PUSH(r9);PUSH(r10);PUSH(r11);PUSH(r12); PUSH(r13);PUSH(r14);PUSH(r15);PUSH(r16);PUSH(r17);PUSH(r18); PUSH(r19);PUSH(r20);PUSH(r21);PUSH(r22);PUSH(r23);PUSH(r24); PUSH(r25);PUSH(r26);PUSH(r27);PUSH(r28);PUSH(r29); #undef PUSH } }; class ScreenMiniMenu : public ScreenOptions { public: static void MiniMenu( const MenuDef* pDef, ScreenMessage smSendOnOK, ScreenMessage smSendOnCancel = SM_None, float fX = 0, float fY = 0 ); void Init(); void BeginScreen(); void HandleScreenMessage( const ScreenMessage SM ); protected: virtual void AfterChangeValueOrRow( PlayerNumber pn ); virtual void ImportOptions( int iRow, const vector &vpns ); virtual void ExportOptions( int iRow, const vector &vpns ); virtual bool FocusedItemEndsScreen( PlayerNumber pn ) const; void LoadMenu( const MenuDef* pDef ); ScreenMessage m_SMSendOnOK; ScreenMessage m_SMSendOnCancel; vector m_vMenuRows; public: ScreenMiniMenu(): m_SMSendOnOK(), m_SMSendOnCancel(), m_vMenuRows() {} static bool s_bCancelled; static int s_iLastRowCode; static vector s_viLastAnswers; }; #endif /* * (c) 2003-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */