133 lines
5.4 KiB
C++
133 lines
5.4 KiB
C++
/* ScoreKeeperNormal - */
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#ifndef SCORE_KEEPER_NORMAL_H
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#define SCORE_KEEPER_NORMAL_H
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#include "ScoreKeeper.h"
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#include "Attack.h"
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#include "ScreenMessage.h"
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#include "ThemeMetric.h"
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class Steps;
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class Song;
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struct RadarValues;
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class TimingData;
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AutoScreenMessage( SM_PlayToasty );
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/** @brief The default ScoreKeeper implementation. */
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class ScoreKeeperNormal: public ScoreKeeper
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{
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void AddScoreInternal( TapNoteScore score );
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int m_iScoreRemainder;
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int m_iMaxPossiblePoints;
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int m_iTapNotesHit; // number of notes judged so far, needed by scoring
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int m_iNumTapsAndHolds;
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int m_iMaxScoreSoFar; // for nonstop scoring
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int m_iPointBonus; // the difference to award at the end
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int m_iCurToastyCombo;
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//int m_iCurToastyTrigger;
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//int m_iNextToastyAt;
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bool m_bIsLastSongInCourse;
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bool m_bIsBeginner;
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int m_iNumNotesHitThisRow; // Used by Custom Scoring only
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ThemeMetric<bool> m_ComboIsPerRow;
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ThemeMetric<bool> m_MissComboIsPerRow;
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ThemeMetric<TapNoteScore> m_MinScoreToContinueCombo;
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ThemeMetric<TapNoteScore> m_MinScoreToMaintainCombo;
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ThemeMetric<TapNoteScore> m_MaxScoreToIncrementMissCombo;
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ThemeMetric<bool> m_MineHitIncrementsMissCombo;
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ThemeMetric<bool> m_AvoidMineIncrementsCombo;
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ThemeMetric<bool> m_UseInternalScoring;
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//ThemeMetric<LuaReference> m_vToastyTriggers;
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ThemeMetric<int> m_ToastyTrigger;
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vector<Steps*> m_apSteps;
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virtual void AddTapScore( TapNoteScore tns );
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virtual void AddHoldScore( HoldNoteScore hns );
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virtual void AddTapRowScore( TapNoteScore tns, const NoteData &nd, int iRow );
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/* Configuration: */
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/* Score after each tap will be rounded to the nearest m_iRoundTo; 1 to do nothing. */
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int m_iRoundTo;
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int m_ComboBonusFactor[NUM_TapNoteScore];
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public:
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ScoreKeeperNormal( PlayerState *pPlayerState, PlayerStageStats *pPlayerStageStats );
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void Load(
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const vector<Song*>& apSongs,
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const vector<Steps*>& apSteps,
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const vector<AttackArray> &asModifiers );
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// before a song plays (called multiple times if course)
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void OnNextSong( int iSongInCourseIndex, const Steps* pSteps, const NoteData* pNoteData );
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void HandleTapScore( const TapNote &tn );
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void HandleTapRowScore( const NoteData &nd, int iRow );
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void HandleHoldScore( const TapNote &tn );
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void HandleHoldActiveSeconds( float /* fMusicSecondsHeld */ ) {};
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void HandleHoldCheckpointScore( const NoteData &nd, int iRow, int iNumHoldsHeldThisRow, int iNumHoldsMissedThisRow );
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void HandleTapScoreNone();
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// This must be calculated using only cached radar values so that we can
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// do it quickly.
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static int GetPossibleDancePoints( NoteData* nd, const TimingData* td, float fSongSeconds );
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static int GetPossibleDancePoints( NoteData* ndPre, NoteData* ndPost, const TimingData* td, float fSongSeconds );
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static int GetPossibleGradePoints( NoteData* nd, const TimingData* td, float fSongSeconds );
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static int GetPossibleGradePoints( NoteData* ndPre, NoteData* ndPost, const TimingData* td, float fSongSeconds );
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int TapNoteScoreToDancePoints( TapNoteScore tns ) const;
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int HoldNoteScoreToDancePoints( HoldNoteScore hns ) const;
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int TapNoteScoreToGradePoints( TapNoteScore tns ) const;
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int HoldNoteScoreToGradePoints( HoldNoteScore hns ) const;
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static int TapNoteScoreToDancePoints( TapNoteScore tns, bool bBeginner );
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static int HoldNoteScoreToDancePoints( HoldNoteScore hns, bool bBeginner );
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static int TapNoteScoreToGradePoints( TapNoteScore tns, bool bBeginner );
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static int HoldNoteScoreToGradePoints( HoldNoteScore hns, bool bBeginner );
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private:
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/**
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* @brief Take care of some internal work with our scoring systems.
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* @param tns the Tap Note score earned.
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* @param maximum the best tap note score possible.
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* @param row the row the score was earned. Mainly for ComboSegment stuff. */
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void HandleTapNoteScoreInternal( TapNoteScore tns, TapNoteScore maximum, int row );
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void HandleComboInternal( int iNumHitContinueCombo, int iNumHitMaintainCombo, int iNumBreakCombo, int iRow = -1 );
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void HandleRowComboInternal( TapNoteScore tns, int iNumTapsInRow, int iRow = -1 );
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void GetRowCounts( const NoteData &nd, int iRow, int &iNumHitContinueCombo, int &iNumHitMaintainCombo, int &iNumBreakCombo );
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};
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#endif
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/*
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* (c) 2001-2004 Chris Danford, Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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