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itgmania212121/src/ScoreKeeperNormal.h
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/* ScoreKeeperNormal - */
#ifndef SCORE_KEEPER_NORMAL_H
#define SCORE_KEEPER_NORMAL_H
#include "ScoreKeeper.h"
#include "Attack.h"
#include "ScreenMessage.h"
#include "ThemeMetric.h"
class Steps;
class Song;
struct RadarValues;
class TimingData;
AutoScreenMessage( SM_PlayToasty );
/** @brief The default ScoreKeeper implementation. */
class ScoreKeeperNormal: public ScoreKeeper
{
void AddScoreInternal( TapNoteScore score );
int m_iScoreRemainder;
int m_iMaxPossiblePoints;
int m_iTapNotesHit; // number of notes judged so far, needed by scoring
int m_iNumTapsAndHolds;
int m_iMaxScoreSoFar; // for nonstop scoring
int m_iPointBonus; // the difference to award at the end
int m_iCurToastyCombo;
//int m_iCurToastyTrigger;
//int m_iNextToastyAt;
bool m_bIsLastSongInCourse;
bool m_bIsBeginner;
int m_iNumNotesHitThisRow; // Used by Custom Scoring only
ThemeMetric<bool> m_ComboIsPerRow;
ThemeMetric<bool> m_MissComboIsPerRow;
ThemeMetric<TapNoteScore> m_MinScoreToContinueCombo;
ThemeMetric<TapNoteScore> m_MinScoreToMaintainCombo;
ThemeMetric<TapNoteScore> m_MaxScoreToIncrementMissCombo;
ThemeMetric<bool> m_MineHitIncrementsMissCombo;
ThemeMetric<bool> m_AvoidMineIncrementsCombo;
ThemeMetric<bool> m_UseInternalScoring;
//ThemeMetric<LuaReference> m_vToastyTriggers;
ThemeMetric<int> m_ToastyTrigger;
vector<Steps*> m_apSteps;
virtual void AddTapScore( TapNoteScore tns );
virtual void AddHoldScore( HoldNoteScore hns );
virtual void AddTapRowScore( TapNoteScore tns, const NoteData &nd, int iRow );
/* Configuration: */
/* Score after each tap will be rounded to the nearest m_iRoundTo; 1 to do nothing. */
int m_iRoundTo;
int m_ComboBonusFactor[NUM_TapNoteScore];
public:
ScoreKeeperNormal( PlayerState *pPlayerState, PlayerStageStats *pPlayerStageStats );
void Load(
const vector<Song*>& apSongs,
const vector<Steps*>& apSteps,
const vector<AttackArray> &asModifiers );
// before a song plays (called multiple times if course)
void OnNextSong( int iSongInCourseIndex, const Steps* pSteps, const NoteData* pNoteData );
void HandleTapScore( const TapNote &tn );
void HandleTapRowScore( const NoteData &nd, int iRow );
void HandleHoldScore( const TapNote &tn );
void HandleHoldActiveSeconds( float /* fMusicSecondsHeld */ ) {};
void HandleHoldCheckpointScore( const NoteData &nd, int iRow, int iNumHoldsHeldThisRow, int iNumHoldsMissedThisRow );
void HandleTapScoreNone();
// This must be calculated using only cached radar values so that we can
// do it quickly.
static int GetPossibleDancePoints( NoteData* nd, const TimingData* td, float fSongSeconds );
static int GetPossibleDancePoints( NoteData* ndPre, NoteData* ndPost, const TimingData* td, float fSongSeconds );
static int GetPossibleGradePoints( NoteData* nd, const TimingData* td, float fSongSeconds );
static int GetPossibleGradePoints( NoteData* ndPre, NoteData* ndPost, const TimingData* td, float fSongSeconds );
int TapNoteScoreToDancePoints( TapNoteScore tns ) const;
int HoldNoteScoreToDancePoints( HoldNoteScore hns ) const;
int TapNoteScoreToGradePoints( TapNoteScore tns ) const;
int HoldNoteScoreToGradePoints( HoldNoteScore hns ) const;
static int TapNoteScoreToDancePoints( TapNoteScore tns, bool bBeginner );
static int HoldNoteScoreToDancePoints( HoldNoteScore hns, bool bBeginner );
static int TapNoteScoreToGradePoints( TapNoteScore tns, bool bBeginner );
static int HoldNoteScoreToGradePoints( HoldNoteScore hns, bool bBeginner );
private:
/**
* @brief Take care of some internal work with our scoring systems.
* @param tns the Tap Note score earned.
* @param maximum the best tap note score possible.
* @param row the row the score was earned. Mainly for ComboSegment stuff. */
void HandleTapNoteScoreInternal( TapNoteScore tns, TapNoteScore maximum, int row );
void HandleComboInternal( int iNumHitContinueCombo, int iNumHitMaintainCombo, int iNumBreakCombo, int iRow = -1 );
void HandleRowComboInternal( TapNoteScore tns, int iNumTapsInRow, int iRow = -1 );
void GetRowCounts( const NoteData &nd, int iRow, int &iNumHitContinueCombo, int &iNumHitMaintainCombo, int &iNumBreakCombo );
};
#endif
/*
* (c) 2001-2004 Chris Danford, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/