/* ScoreKeeperNormal - */ #ifndef SCORE_KEEPER_NORMAL_H #define SCORE_KEEPER_NORMAL_H #include "ScoreKeeper.h" #include "Attack.h" #include "ScreenMessage.h" #include "ThemeMetric.h" class Steps; class Song; struct RadarValues; class TimingData; AutoScreenMessage( SM_PlayToasty ); /** @brief The default ScoreKeeper implementation. */ class ScoreKeeperNormal: public ScoreKeeper { void AddScoreInternal( TapNoteScore score ); int m_iScoreRemainder; int m_iMaxPossiblePoints; int m_iTapNotesHit; // number of notes judged so far, needed by scoring int m_iNumTapsAndHolds; int m_iMaxScoreSoFar; // for nonstop scoring int m_iPointBonus; // the difference to award at the end int m_iCurToastyCombo; //int m_iCurToastyTrigger; //int m_iNextToastyAt; bool m_bIsLastSongInCourse; bool m_bIsBeginner; int m_iNumNotesHitThisRow; // Used by Custom Scoring only ThemeMetric m_ComboIsPerRow; ThemeMetric m_MissComboIsPerRow; ThemeMetric m_MinScoreToContinueCombo; ThemeMetric m_MinScoreToMaintainCombo; ThemeMetric m_MaxScoreToIncrementMissCombo; ThemeMetric m_MineHitIncrementsMissCombo; ThemeMetric m_AvoidMineIncrementsCombo; ThemeMetric m_UseInternalScoring; //ThemeMetric m_vToastyTriggers; ThemeMetric m_ToastyTrigger; vector m_apSteps; virtual void AddTapScore( TapNoteScore tns ); virtual void AddHoldScore( HoldNoteScore hns ); virtual void AddTapRowScore( TapNoteScore tns, const NoteData &nd, int iRow ); /* Configuration: */ /* Score after each tap will be rounded to the nearest m_iRoundTo; 1 to do nothing. */ int m_iRoundTo; int m_ComboBonusFactor[NUM_TapNoteScore]; public: ScoreKeeperNormal( PlayerState *pPlayerState, PlayerStageStats *pPlayerStageStats ); void Load( const vector& apSongs, const vector& apSteps, const vector &asModifiers ); // before a song plays (called multiple times if course) void OnNextSong( int iSongInCourseIndex, const Steps* pSteps, const NoteData* pNoteData ); void HandleTapScore( const TapNote &tn ); void HandleTapRowScore( const NoteData &nd, int iRow ); void HandleHoldScore( const TapNote &tn ); void HandleHoldActiveSeconds( float /* fMusicSecondsHeld */ ) {}; void HandleHoldCheckpointScore( const NoteData &nd, int iRow, int iNumHoldsHeldThisRow, int iNumHoldsMissedThisRow ); void HandleTapScoreNone(); // This must be calculated using only cached radar values so that we can // do it quickly. static int GetPossibleDancePoints( NoteData* nd, const TimingData* td, float fSongSeconds ); static int GetPossibleDancePoints( NoteData* ndPre, NoteData* ndPost, const TimingData* td, float fSongSeconds ); static int GetPossibleGradePoints( NoteData* nd, const TimingData* td, float fSongSeconds ); static int GetPossibleGradePoints( NoteData* ndPre, NoteData* ndPost, const TimingData* td, float fSongSeconds ); int TapNoteScoreToDancePoints( TapNoteScore tns ) const; int HoldNoteScoreToDancePoints( HoldNoteScore hns ) const; int TapNoteScoreToGradePoints( TapNoteScore tns ) const; int HoldNoteScoreToGradePoints( HoldNoteScore hns ) const; static int TapNoteScoreToDancePoints( TapNoteScore tns, bool bBeginner ); static int HoldNoteScoreToDancePoints( HoldNoteScore hns, bool bBeginner ); static int TapNoteScoreToGradePoints( TapNoteScore tns, bool bBeginner ); static int HoldNoteScoreToGradePoints( HoldNoteScore hns, bool bBeginner ); private: /** * @brief Take care of some internal work with our scoring systems. * @param tns the Tap Note score earned. * @param maximum the best tap note score possible. * @param row the row the score was earned. Mainly for ComboSegment stuff. */ void HandleTapNoteScoreInternal( TapNoteScore tns, TapNoteScore maximum, int row ); void HandleComboInternal( int iNumHitContinueCombo, int iNumHitMaintainCombo, int iNumBreakCombo, int iRow = -1 ); void HandleRowComboInternal( TapNoteScore tns, int iNumTapsInRow, int iRow = -1 ); void GetRowCounts( const NoteData &nd, int iRow, int &iNumHitContinueCombo, int &iNumHitMaintainCombo, int &iNumBreakCombo ); }; #endif /* * (c) 2001-2004 Chris Danford, Glenn Maynard * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */