feb919f0bf
5f7001e: "Added a new branch"01456ed: "Fixed a lot of memory leaks"dac4493: "Fixed all remaining memory leaks that I could figure out"0792db7: "Removed the smnew macro and the call to _CrtSetDbgFlag()" Some of these caused destructor-time problems due to static initialization order fiasco and related issues. Notably, the program would no longer exit on OSX and had to be killed. There were probably legitimate fixes in here, but since these are monolithic commits it's too much work to extract them now. Let's reapply them individually and in the forward direction.
403 lines
10 KiB
C++
403 lines
10 KiB
C++
#include "global.h"
|
|
#include "LuaBinding.h"
|
|
#include "LuaReference.h"
|
|
#include "RageUtil.h"
|
|
#include "Foreach.h"
|
|
|
|
#include "SubscriptionManager.h"
|
|
static SubscriptionManager<LuaBinding> m_Subscribers;
|
|
|
|
namespace
|
|
{
|
|
void RegisterTypes( lua_State *L )
|
|
{
|
|
if( m_Subscribers.m_pSubscribers == NULL )
|
|
return;
|
|
|
|
/* Register base classes first. */
|
|
map<RString, LuaBinding *> mapToRegister;
|
|
FOREACHS( LuaBinding*, *m_Subscribers.m_pSubscribers, p )
|
|
mapToRegister[(*p)->GetClassName()] = (*p);
|
|
|
|
set<RString> setRegisteredAlready;
|
|
|
|
while( !mapToRegister.empty() )
|
|
{
|
|
/* Look at the first class. If it has a base class that needs to be registered,
|
|
* go there first. */
|
|
LuaBinding *pBinding = mapToRegister.begin()->second;
|
|
while(1)
|
|
{
|
|
if( !pBinding->IsDerivedClass() )
|
|
break;
|
|
|
|
RString sBase = pBinding->GetBaseClassName();
|
|
map<RString, LuaBinding *>::const_iterator it = mapToRegister.find(sBase);
|
|
if( it != mapToRegister.end() )
|
|
{
|
|
pBinding = it->second;
|
|
continue;
|
|
}
|
|
|
|
/* If the base class wasn't found, and hasn't been registered already, then
|
|
* a base class registration is missing. */
|
|
if( setRegisteredAlready.find(sBase) != setRegisteredAlready.end() )
|
|
break;
|
|
|
|
FAIL_M( ssprintf("Base class of \"%s\" not registered: \"%s\"",
|
|
pBinding->GetClassName().c_str(),
|
|
sBase.c_str()) );
|
|
}
|
|
|
|
pBinding->Register( L );
|
|
setRegisteredAlready.insert( pBinding->GetClassName() );
|
|
mapToRegister.erase( pBinding->GetClassName() );
|
|
}
|
|
}
|
|
};
|
|
REGISTER_WITH_LUA_FUNCTION( RegisterTypes );
|
|
|
|
LuaBinding::LuaBinding()
|
|
{
|
|
m_Subscribers.Subscribe( this );
|
|
}
|
|
|
|
LuaBinding::~LuaBinding()
|
|
{
|
|
m_Subscribers.Unsubscribe( this );
|
|
}
|
|
|
|
void LuaBinding::Register( lua_State *L )
|
|
{
|
|
/* Create the methods table, if it doesn't already exist. */
|
|
LuaBinding::CreateMethodsTable( L, GetClassName() );
|
|
int methods = lua_gettop( L );
|
|
|
|
/* Create a metatable for the userdata objects. */
|
|
luaL_newmetatable( L, GetClassName() );
|
|
int metatable = lua_gettop( L );
|
|
|
|
// We use the metatable to determine the type of the table, so don't
|
|
// allow it to be changed.
|
|
lua_pushstring( L, "(hidden)" );
|
|
lua_setfield( L, metatable, "__metatable" );
|
|
|
|
lua_pushvalue( L, methods );
|
|
lua_setfield( L, metatable, "__index" );
|
|
|
|
lua_pushcfunction( L, PushEqual );
|
|
lua_setfield( L, metatable, "__eq" );
|
|
|
|
/* Create a metatable for the methods table. */
|
|
lua_newtable( L );
|
|
int methods_metatable = lua_gettop( L );
|
|
|
|
// Hide the metatable.
|
|
lua_pushstring( L, "(hidden)" );
|
|
lua_setfield( L, methods_metatable, "__metatable" );
|
|
|
|
// If this type has a base class, set the __index of this type
|
|
// to the base class.
|
|
if( IsDerivedClass() )
|
|
{
|
|
lua_getfield( L, LUA_GLOBALSINDEX, GetBaseClassName() );
|
|
lua_setfield( L, methods_metatable, "__index" );
|
|
|
|
lua_pushstring( L, GetBaseClassName() );
|
|
lua_setfield( L, metatable, "base" );
|
|
}
|
|
|
|
lua_pushstring( L, GetClassName() );
|
|
lua_setfield( L, methods_metatable, "class" );
|
|
|
|
lua_pushstring( L, GetClassName() );
|
|
LuaHelpers::PushValueFunc( L, 1 );
|
|
lua_setfield( L, metatable, "__type" ); // for luaL_pushtype
|
|
|
|
{
|
|
lua_newtable( L );
|
|
int iHeirarchyTable = lua_gettop( L );
|
|
|
|
RString sClass = GetClassName();
|
|
int iIndex = 0;
|
|
while( !sClass.empty() )
|
|
{
|
|
lua_pushstring( L, sClass );
|
|
lua_pushinteger( L, iIndex );
|
|
lua_rawset( L, iHeirarchyTable );
|
|
++iIndex;
|
|
|
|
luaL_getmetatable( L, sClass );
|
|
ASSERT( !lua_isnil(L, -1) );
|
|
lua_getfield( L, -1, "base" );
|
|
|
|
LuaHelpers::FromStack( L, sClass, -1 );
|
|
lua_pop( L, 2 );
|
|
}
|
|
|
|
lua_setfield( L, metatable, "heirarchy" );
|
|
}
|
|
|
|
/* Set and pop the methods metatable. */
|
|
lua_setmetatable( L, methods );
|
|
|
|
/* Allow the derived class to populate the method table, and set any other
|
|
* metatable fields. */
|
|
Register( L, methods, metatable );
|
|
|
|
lua_pop( L, 2 ); // drop metatable and method table
|
|
}
|
|
|
|
// If defined, type checks for functions will be skipped. These add
|
|
// up and can become expensive (performed for every function dispatch),
|
|
// but without them it's possible to call functions on incompatible
|
|
// types (eg. "Actor.x(GAMESTATE, 10)"), which will crash or cause corruption.
|
|
// #define FAST_LUA
|
|
|
|
void LuaBinding::CreateMethodsTable( lua_State *L, const RString &sName )
|
|
{
|
|
lua_getfield( L, LUA_GLOBALSINDEX, sName );
|
|
if( !lua_isnil(L, -1) )
|
|
return;
|
|
|
|
lua_pop( L, 1 );
|
|
lua_newtable( L );
|
|
lua_pushvalue( L, -1 );
|
|
lua_setfield( L, LUA_GLOBALSINDEX, sName );
|
|
}
|
|
|
|
int LuaBinding::PushEqual( lua_State *L )
|
|
{
|
|
lua_pushboolean( L, Equal(L) );
|
|
return 1;
|
|
}
|
|
|
|
bool LuaBinding::Equal( lua_State *L )
|
|
{
|
|
int iArg1 = lua_gettop( L ) - 1;
|
|
int iArg2 = lua_gettop( L );
|
|
|
|
int iType = lua_type( L, iArg1 );
|
|
if( iType != lua_type(L, iArg2) )
|
|
return false;
|
|
|
|
if( iType != LUA_TTABLE && iType != LUA_TUSERDATA )
|
|
return false;
|
|
|
|
/* Use the regular method for tables. If an object's table is
|
|
* kept around after the actual object has been destroyed, the
|
|
* table is still valid, and the pointer no longer exists. */
|
|
if( iType == LUA_TTABLE )
|
|
return !!lua_rawequal( L, iArg1, iArg2 );
|
|
|
|
// This checks that they're the same type. it does not check
|
|
// that it's actually a LuaBinding type. If iArg1 is a non-LuaBinding
|
|
// type, this function should not be called and the return value is
|
|
// undefined, but the lua_objlen check below will prevent us from crashing.
|
|
if( !lua_getmetatable(L, iArg1) )
|
|
return false;
|
|
if( !lua_getmetatable(L, iArg2) )
|
|
{
|
|
lua_pop( L, 1 );
|
|
return false;
|
|
}
|
|
|
|
bool bSameType = !!lua_rawequal( L, -1, -2 );
|
|
lua_pop( L, 2 );
|
|
if( !bSameType )
|
|
return false;
|
|
|
|
if( lua_objlen(L, iArg1) != sizeof(void *) )
|
|
return false;
|
|
if( lua_objlen(L, iArg2) != sizeof(void *) )
|
|
return false;
|
|
|
|
void **pData1 = (void **) lua_touserdata( L, iArg1 );
|
|
void **pData2 = (void **) lua_touserdata( L, iArg2 );
|
|
return *pData1 == *pData2;
|
|
}
|
|
|
|
/*
|
|
* Get a userdata, and check that it's either szType or a type
|
|
* derived from szType, by checking the heirarchy table.
|
|
*/
|
|
bool LuaBinding::CheckLuaObjectType( lua_State *L, int iArg, const char *szType )
|
|
{
|
|
#if defined(FAST_LUA)
|
|
return true;
|
|
#endif
|
|
luaL_checkany( L, iArg );
|
|
|
|
/* Check that szType is in metatable.heirarchy. */
|
|
if( !luaL_getmetafield(L, iArg, "heirarchy") )
|
|
return false;
|
|
if( !lua_istable(L, -1) )
|
|
{
|
|
lua_pop( L, 1 );
|
|
return false;
|
|
}
|
|
|
|
lua_getfield( L, -1, szType );
|
|
bool bRet = !lua_isnil( L, -1 );
|
|
lua_pop( L, 2 );
|
|
|
|
return bRet;
|
|
}
|
|
|
|
static void GetGlobalTable( Lua *L )
|
|
{
|
|
static LuaReference UserDataTable;
|
|
if( !UserDataTable.IsSet() )
|
|
{
|
|
lua_newtable( L );
|
|
UserDataTable.SetFromStack( L );
|
|
}
|
|
|
|
UserDataTable.PushSelf( L );
|
|
}
|
|
|
|
/* The object is on the stack. It's either a table or a userdata.
|
|
* If needed, associate the metatable; if a table, also add it to
|
|
* the userdata table. */
|
|
void LuaBinding::ApplyDerivedType( Lua *L, const RString &sClassName, void *pSelf )
|
|
{
|
|
int iTable = lua_gettop( L );
|
|
|
|
int iType = lua_type( L, iTable );
|
|
ASSERT_M( iType == LUA_TTABLE || iType == LUA_TUSERDATA,
|
|
ssprintf("%i", iType) );
|
|
|
|
if( iType == LUA_TTABLE )
|
|
{
|
|
GetGlobalTable( L );
|
|
int iGlobalTable = lua_gettop( L );
|
|
|
|
/* If the table is already in the userdata table, then everything
|
|
* is already set up. */
|
|
lua_pushvalue( L, iTable );
|
|
lua_rawget( L, iGlobalTable );
|
|
if( !lua_isnil(L, -1) )
|
|
{
|
|
void *pData = lua_touserdata( L, -1 );
|
|
ASSERT( pSelf == pData );
|
|
|
|
lua_settop( L, iTable );
|
|
return;
|
|
}
|
|
|
|
/* Create the userdata, and add it to the global table. */
|
|
lua_pushvalue( L, iTable );
|
|
lua_pushlightuserdata( L, pSelf );
|
|
lua_rawset( L, iGlobalTable );
|
|
|
|
/* Pop everything except the table. */
|
|
lua_settop( L, iTable );
|
|
}
|
|
|
|
luaL_getmetatable( L, sClassName );
|
|
lua_setmetatable( L, iTable );
|
|
}
|
|
|
|
#include "RageUtil_AutoPtr.h"
|
|
REGISTER_CLASS_TRAITS( LuaClass, new LuaClass(*pCopy) )
|
|
|
|
void *LuaBinding::GetPointerFromStack( Lua *L, const RString &sType, int iArg )
|
|
{
|
|
iArg = LuaHelpers::AbsIndex( L, iArg );
|
|
|
|
/* The stack has a userdata or a table. If it's a table, look up the associated userdata. */
|
|
if( lua_istable(L, iArg) )
|
|
{
|
|
GetGlobalTable( L );
|
|
|
|
lua_pushvalue( L, iArg );
|
|
lua_rawget( L, -2 );
|
|
if( lua_isnil(L, -1) )
|
|
luaL_error( L, "stale %s referenced (object used but no longer exists)", sType.c_str() );
|
|
|
|
void *pRet = lua_touserdata( L, -1 );
|
|
lua_pop( L, 2 );
|
|
|
|
return pRet;
|
|
}
|
|
else if( lua_isuserdata(L, iArg) )
|
|
{
|
|
void **pData = (void **) lua_touserdata( L, iArg );
|
|
return *pData;
|
|
}
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
/* Tricky: when an instance table is copied, we want to do a deep
|
|
* copy, not a reference copy. Otherwise, the new higher-level object
|
|
* will share a table with the original. Aside from being confusing,
|
|
* this breaks the global table, which assumes that we have a one-to-
|
|
* one mapping between tables and objects. */
|
|
LuaClass::LuaClass( const LuaClass &cpy ):
|
|
LuaTable(cpy)
|
|
{
|
|
if( !IsSet() )
|
|
return;
|
|
|
|
DeepCopy();
|
|
}
|
|
|
|
LuaClass &LuaClass::operator=( const LuaClass &cpy )
|
|
{
|
|
LuaTable::operator=(cpy);
|
|
|
|
if( !IsSet() )
|
|
return *this;
|
|
|
|
DeepCopy();
|
|
|
|
return *this;
|
|
}
|
|
|
|
|
|
LuaClass::~LuaClass()
|
|
{
|
|
if( LUA == NULL )
|
|
return;
|
|
|
|
Lua *L = LUA->Get();
|
|
|
|
int iTop = lua_gettop( L );
|
|
|
|
/* If we're registered in the global table, unregister. */
|
|
GetGlobalTable( L );
|
|
this->PushSelf( L );
|
|
lua_pushnil( L );
|
|
lua_rawset( L, -3 );
|
|
|
|
lua_settop( L, iTop );
|
|
|
|
LUA->Release( L );
|
|
}
|
|
|
|
/*
|
|
* (c) 2005 Glenn Maynard
|
|
* All rights reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the
|
|
* "Software"), to deal in the Software without restriction, including
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
* distribute, and/or sell copies of the Software, and to permit persons to
|
|
* whom the Software is furnished to do so, provided that the above
|
|
* copyright notice(s) and this permission notice appear in all copies of
|
|
* the Software and that both the above copyright notice(s) and this
|
|
* permission notice appear in supporting documentation.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
|
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
|
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
|
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
|
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
|
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
|
* PERFORMANCE OF THIS SOFTWARE.
|
|
*/
|