Files
itgmania212121/src/FadingBanner.h
T
2011-10-02 21:40:33 -05:00

84 lines
2.8 KiB
C++

/* FadingBanner - Fades between two banners. */
#ifndef FADING_BANNER_H
#define FADING_BANNER_H
#include "Banner.h"
#include "ActorFrame.h"
#include "RageTimer.h"
class FadingBanner : public ActorFrame
{
public:
FadingBanner();
virtual FadingBanner *Copy() const;
void ScaleToClipped( float fWidth, float fHeight );
/* If you previously loaded a cached banner, and are now loading the full-
* resolution banner, set bLowResToHighRes to true. */
void Load( RageTextureID ID, bool bLowResToHighRes=false );
void LoadFromSong( const Song* pSong ); // NULL means no song
void LoadMode();
void LoadFromSongGroup( RString sSongGroup );
void LoadFromCourse( const Course* pCourse );
void LoadIconFromCharacter( Character* pCharacter );
void LoadBannerFromUnlockEntry( const UnlockEntry* pUE );
void LoadRoulette();
void LoadRandom();
void LoadFromSortOrder( SortOrder so );
void LoadFallback();
void LoadCourseFallback();
void LoadCustom( RString sBanner );
bool LoadFromCachedBanner( const RString &path );
bool LoadFromCachedBackground( const RString &path );
void SetMovingFast( bool fast ) { m_bMovingFast=fast; }
virtual void UpdateInternal( float fDeltaTime );
virtual void DrawPrimitives();
int GetLatestIndex(){ return m_iIndexLatest; }
Banner GetBanner(int i){ return m_Banner[i]; }
// Lua
void PushSelf( lua_State *L );
protected:
void BeforeChange( bool bLowResToHighRes=false );
static const int NUM_BANNERS = 5;
Banner m_Banner[NUM_BANNERS];
int m_iIndexLatest;
bool m_bMovingFast;
bool m_bSkipNextBannerUpdate;
};
#endif
/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/