84 lines
2.8 KiB
C++
84 lines
2.8 KiB
C++
/* FadingBanner - Fades between two banners. */
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#ifndef FADING_BANNER_H
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#define FADING_BANNER_H
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#include "Banner.h"
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#include "ActorFrame.h"
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#include "RageTimer.h"
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class FadingBanner : public ActorFrame
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{
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public:
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FadingBanner();
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virtual FadingBanner *Copy() const;
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void ScaleToClipped( float fWidth, float fHeight );
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/* If you previously loaded a cached banner, and are now loading the full-
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* resolution banner, set bLowResToHighRes to true. */
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void Load( RageTextureID ID, bool bLowResToHighRes=false );
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void LoadFromSong( const Song* pSong ); // NULL means no song
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void LoadMode();
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void LoadFromSongGroup( RString sSongGroup );
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void LoadFromCourse( const Course* pCourse );
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void LoadIconFromCharacter( Character* pCharacter );
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void LoadBannerFromUnlockEntry( const UnlockEntry* pUE );
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void LoadRoulette();
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void LoadRandom();
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void LoadFromSortOrder( SortOrder so );
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void LoadFallback();
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void LoadCourseFallback();
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void LoadCustom( RString sBanner );
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bool LoadFromCachedBanner( const RString &path );
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bool LoadFromCachedBackground( const RString &path );
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void SetMovingFast( bool fast ) { m_bMovingFast=fast; }
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virtual void UpdateInternal( float fDeltaTime );
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virtual void DrawPrimitives();
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int GetLatestIndex(){ return m_iIndexLatest; }
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Banner GetBanner(int i){ return m_Banner[i]; }
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// Lua
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void PushSelf( lua_State *L );
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protected:
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void BeforeChange( bool bLowResToHighRes=false );
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static const int NUM_BANNERS = 5;
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Banner m_Banner[NUM_BANNERS];
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int m_iIndexLatest;
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bool m_bMovingFast;
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bool m_bSkipNextBannerUpdate;
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};
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#endif
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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