Files
itgmania212121/stepmania/src/ScreenGameOver.cpp
T

85 lines
2.2 KiB
C++

#include "stdafx.h"
/*
-----------------------------------------------------------------------------
Class: ScreenGameOver
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "ScreenGameOver.h"
#include "PrefsManager.h"
#include "RageLog.h"
#include "TransitionFadeWipe.h"
#include "Sprite.h"
#include "AnnouncerManager.h"
#include "ScreenManager.h"
#include "AnnouncerManager.h"
#include "GameState.h"
#include "RageMusic.h"
const ScreenMessage SM_StartFadingOut = ScreenMessage(SM_User + 1);
const ScreenMessage SM_GoToNextScreen = ScreenMessage(SM_User + 2);
const ScreenMessage SM_PlayAnnouncer = ScreenMessage(SM_User + 3);
ScreenGameOver::ScreenGameOver()
{
m_bClosing = false;
m_sprGameOver.Load( THEME->GetPathTo("Graphics","game over") );
m_sprGameOver.SetXY( CENTER_X, CENTER_Y );
this->AddChild( &m_sprGameOver );
// tween game over
m_sprGameOver.SetGlow( D3DXCOLOR(1,1,1,0) );
m_sprGameOver.SetDiffuse( D3DXCOLOR(1,1,1,0) );
m_sprGameOver.BeginTweening( 0.5f ); // fade to white
m_sprGameOver.SetTweenGlow( D3DXCOLOR(1,1,1,1) );
m_sprGameOver.BeginTweening( 0.01f ); // turn color on
m_sprGameOver.SetTweenDiffuse( D3DXCOLOR(1,1,1,1) );
m_sprGameOver.BeginTweening( 0.5f ); // fade to color
m_sprGameOver.SetTweenGlow( D3DXCOLOR(1,1,1,0) );
MUSIC->LoadAndPlayIfNotAlready( THEME->GetPathTo("Sounds","game over music") );
this->SendScreenMessage( SM_PlayAnnouncer, 0.5 );
this->SendScreenMessage( SM_StartFadingOut, 5 );
}
void ScreenGameOver::HandleScreenMessage( const ScreenMessage SM )
{
switch( SM )
{
case SM_PlayAnnouncer:
SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo("game over") );
break;
case SM_StartFadingOut:
m_bClosing = true;
m_sprGameOver.BeginTweening( 0.8f );
m_sprGameOver.SetTweenDiffuse( D3DXCOLOR(1,1,1,0) );
this->SendScreenMessage( SM_GoToNextScreen, 0.8f );
break;
case SM_GoToNextScreen:
SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
break;
}
}
void ScreenGameOver::MenuStart( PlayerNumber pn )
{
if( m_bClosing )
return;
this->ClearMessageQueue();
this->SendScreenMessage( SM_StartFadingOut, 0 );
}