85 lines
2.2 KiB
C++
85 lines
2.2 KiB
C++
#include "stdafx.h"
|
|
/*
|
|
-----------------------------------------------------------------------------
|
|
Class: ScreenGameOver
|
|
|
|
Desc: See header.
|
|
|
|
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
|
|
Chris Danford
|
|
-----------------------------------------------------------------------------
|
|
*/
|
|
|
|
#include "ScreenGameOver.h"
|
|
#include "PrefsManager.h"
|
|
#include "RageLog.h"
|
|
#include "TransitionFadeWipe.h"
|
|
#include "Sprite.h"
|
|
#include "AnnouncerManager.h"
|
|
#include "ScreenManager.h"
|
|
#include "AnnouncerManager.h"
|
|
#include "GameState.h"
|
|
#include "RageMusic.h"
|
|
|
|
|
|
const ScreenMessage SM_StartFadingOut = ScreenMessage(SM_User + 1);
|
|
const ScreenMessage SM_GoToNextScreen = ScreenMessage(SM_User + 2);
|
|
const ScreenMessage SM_PlayAnnouncer = ScreenMessage(SM_User + 3);
|
|
|
|
|
|
ScreenGameOver::ScreenGameOver()
|
|
{
|
|
m_bClosing = false;
|
|
|
|
m_sprGameOver.Load( THEME->GetPathTo("Graphics","game over") );
|
|
m_sprGameOver.SetXY( CENTER_X, CENTER_Y );
|
|
this->AddChild( &m_sprGameOver );
|
|
|
|
// tween game over
|
|
m_sprGameOver.SetGlow( D3DXCOLOR(1,1,1,0) );
|
|
m_sprGameOver.SetDiffuse( D3DXCOLOR(1,1,1,0) );
|
|
|
|
m_sprGameOver.BeginTweening( 0.5f ); // fade to white
|
|
m_sprGameOver.SetTweenGlow( D3DXCOLOR(1,1,1,1) );
|
|
|
|
m_sprGameOver.BeginTweening( 0.01f ); // turn color on
|
|
m_sprGameOver.SetTweenDiffuse( D3DXCOLOR(1,1,1,1) );
|
|
|
|
m_sprGameOver.BeginTweening( 0.5f ); // fade to color
|
|
m_sprGameOver.SetTweenGlow( D3DXCOLOR(1,1,1,0) );
|
|
|
|
MUSIC->LoadAndPlayIfNotAlready( THEME->GetPathTo("Sounds","game over music") );
|
|
|
|
this->SendScreenMessage( SM_PlayAnnouncer, 0.5 );
|
|
this->SendScreenMessage( SM_StartFadingOut, 5 );
|
|
}
|
|
|
|
|
|
void ScreenGameOver::HandleScreenMessage( const ScreenMessage SM )
|
|
{
|
|
switch( SM )
|
|
{
|
|
case SM_PlayAnnouncer:
|
|
SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo("game over") );
|
|
break;
|
|
case SM_StartFadingOut:
|
|
m_bClosing = true;
|
|
m_sprGameOver.BeginTweening( 0.8f );
|
|
m_sprGameOver.SetTweenDiffuse( D3DXCOLOR(1,1,1,0) );
|
|
this->SendScreenMessage( SM_GoToNextScreen, 0.8f );
|
|
break;
|
|
case SM_GoToNextScreen:
|
|
SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
|
|
break;
|
|
}
|
|
}
|
|
|
|
void ScreenGameOver::MenuStart( PlayerNumber pn )
|
|
{
|
|
if( m_bClosing )
|
|
return;
|
|
|
|
this->ClearMessageQueue();
|
|
this->SendScreenMessage( SM_StartFadingOut, 0 );
|
|
}
|