75 lines
1.5 KiB
C++
75 lines
1.5 KiB
C++
#include "global.h"
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/*
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-----------------------------------------------------------------------------
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Class: HoldJudgment
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Desc: A graphic displayed in the HoldJudgment during Dancing.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "HoldJudgment.h"
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#include "RageUtil.h"
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#include "GameConstantsAndTypes.h"
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#include "PrefsManager.h"
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#include "ThemeManager.h"
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CachedThemeMetric OK_COMMAND ("HoldJudgment","OKCommand");
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CachedThemeMetric NG_COMMAND ("HoldJudgment","NGCommand");
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HoldJudgment::HoldJudgment()
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{
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OK_COMMAND.Refresh();
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NG_COMMAND.Refresh();
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m_sprJudgment.Load( THEME->GetPathToG("HoldJudgment 1x2") );
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m_sprJudgment.StopAnimating();
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Reset();
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this->AddChild( &m_sprJudgment );
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}
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void HoldJudgment::Update( float fDeltaTime )
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{
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ActorFrame::Update( fDeltaTime );
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}
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void HoldJudgment::DrawPrimitives()
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{
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ActorFrame::DrawPrimitives();
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}
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void HoldJudgment::Reset()
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{
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m_sprJudgment.SetDiffuse( RageColor(1,1,1,0) );
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m_sprJudgment.SetXY( 0, 0 );
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m_sprJudgment.StopTweening();
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m_sprJudgment.SetEffectNone();
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}
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void HoldJudgment::SetHoldJudgment( HoldNoteScore hns )
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{
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//LOG->Trace( "Judgment::SetJudgment()" );
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Reset();
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switch( hns )
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{
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case HNS_NONE:
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ASSERT(0);
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case HNS_OK:
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m_sprJudgment.SetState( 0 );
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m_sprJudgment.Command( OK_COMMAND );
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break;
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case HNS_NG:
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m_sprJudgment.SetState( 1 );
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m_sprJudgment.Command( NG_COMMAND );
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break;
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default:
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ASSERT(0);
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}
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}
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