#include "global.h" /* ----------------------------------------------------------------------------- Class: HoldJudgment Desc: A graphic displayed in the HoldJudgment during Dancing. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "HoldJudgment.h" #include "RageUtil.h" #include "GameConstantsAndTypes.h" #include "PrefsManager.h" #include "ThemeManager.h" CachedThemeMetric OK_COMMAND ("HoldJudgment","OKCommand"); CachedThemeMetric NG_COMMAND ("HoldJudgment","NGCommand"); HoldJudgment::HoldJudgment() { OK_COMMAND.Refresh(); NG_COMMAND.Refresh(); m_sprJudgment.Load( THEME->GetPathToG("HoldJudgment 1x2") ); m_sprJudgment.StopAnimating(); Reset(); this->AddChild( &m_sprJudgment ); } void HoldJudgment::Update( float fDeltaTime ) { ActorFrame::Update( fDeltaTime ); } void HoldJudgment::DrawPrimitives() { ActorFrame::DrawPrimitives(); } void HoldJudgment::Reset() { m_sprJudgment.SetDiffuse( RageColor(1,1,1,0) ); m_sprJudgment.SetXY( 0, 0 ); m_sprJudgment.StopTweening(); m_sprJudgment.SetEffectNone(); } void HoldJudgment::SetHoldJudgment( HoldNoteScore hns ) { //LOG->Trace( "Judgment::SetJudgment()" ); Reset(); switch( hns ) { case HNS_NONE: ASSERT(0); case HNS_OK: m_sprJudgment.SetState( 0 ); m_sprJudgment.Command( OK_COMMAND ); break; case HNS_NG: m_sprJudgment.SetState( 1 ); m_sprJudgment.Command( NG_COMMAND ); break; default: ASSERT(0); } }