5bb277b5de
Use the first PlayerNumber that comes in under export options, this fixes P2 loading by itself in PracticeMode.
188 lines
5.3 KiB
C++
188 lines
5.3 KiB
C++
#include "global.h"
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#include "ScreenMiniMenu.h"
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#include "ScreenManager.h"
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#include "GameConstantsAndTypes.h"
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#include "ThemeManager.h"
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#include "ScreenDimensions.h"
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#include "GameState.h"
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#include "FontCharAliases.h"
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#include "OptionRowHandler.h"
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#include "PrefsManager.h"
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#include <vector>
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void PrepareToLoadScreen( const RString &sScreenName );
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void FinishedLoadingScreen();
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AutoScreenMessage( SM_GoToOK );
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AutoScreenMessage( SM_GoToCancel );
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bool ScreenMiniMenu::s_bCancelled = false;
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int ScreenMiniMenu::s_iLastRowCode = -1;
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std::vector<int> ScreenMiniMenu::s_viLastAnswers;
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// Hooks for profiling
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void PrepareToLoadScreen( const RString &sScreenName ) {}
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void FinishedLoadingScreen() {}
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// Settings:
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namespace
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{
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const MenuDef* g_pMenuDef = nullptr;
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ScreenMessage g_SendOnOK;
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ScreenMessage g_SendOnCancel;
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};
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void ScreenMiniMenu::MiniMenu( const MenuDef* pDef, ScreenMessage SM_SendOnOK, ScreenMessage SM_SendOnCancel, float fX, float fY )
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{
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PrepareToLoadScreen( pDef->sClassName );
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g_pMenuDef = pDef;
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g_SendOnOK = SM_SendOnOK;
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g_SendOnCancel = SM_SendOnCancel;
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SCREENMAN->AddNewScreenToTop( pDef->sClassName );
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Screen *pNewScreen = SCREENMAN->GetTopScreen();
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pNewScreen->SetXY( fX, fY );
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FinishedLoadingScreen();
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}
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REGISTER_SCREEN_CLASS( ScreenMiniMenu );
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void ScreenMiniMenu::Init()
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{
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if( PREFSMAN->m_iArcadeOptionsNavigation )
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SetNavigation( NAV_THREE_KEY_MENU );
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ScreenOptions::Init();
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}
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void ScreenMiniMenu::BeginScreen()
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{
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ASSERT( g_pMenuDef != nullptr );
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LoadMenu( g_pMenuDef );
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m_SMSendOnOK = g_SendOnOK;
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m_SMSendOnCancel = g_SendOnCancel;
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g_pMenuDef = nullptr;
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ScreenOptions::BeginScreen();
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/* HACK: An OptionRow exits if a screen is set. ScreenMiniMenu is always
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* pushed, so we don't set screens to load. Set a dummy screen, so
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* ScreenOptions::GetNextScreenForSelection will know to move on. */
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m_sNextScreen = "xxx";
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}
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void ScreenMiniMenu::LoadMenu( const MenuDef* pDef )
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{
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m_vMenuRows = pDef->rows;
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s_viLastAnswers.resize( m_vMenuRows.size() );
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// Convert from m_vMenuRows to std::vector<OptionRowDefinition>
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std::vector<OptionRowHandler*> vHands;
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for( unsigned r=0; r<m_vMenuRows.size(); r++ )
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{
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const MenuRowDef &mr = m_vMenuRows[r];
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OptionRowHandler *pHand = OptionRowHandlerUtil::MakeSimple( mr );
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vHands.push_back( pHand );
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}
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ScreenOptions::InitMenu( vHands );
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}
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void ScreenMiniMenu::AfterChangeValueOrRow( PlayerNumber pn )
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{
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ScreenOptions::AfterChangeValueOrRow( pn );
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std::vector<PlayerNumber> vpns;
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FOREACH_PlayerNumber( p )
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vpns.push_back( p );
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for( unsigned i=0; i<m_pRows.size(); i++ )
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ExportOptions( i, vpns );
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// Changing one option can affect whether other options are available.
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for( unsigned i=0; i<m_pRows.size(); i++ )
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{
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const MenuRowDef &mr = m_vMenuRows[i];
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if( mr.pfnEnabled )
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{
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OptionRow &optrow = *m_pRows[i];
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optrow.GetRowDef().m_vEnabledForPlayers.clear();
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if( mr.pfnEnabled() )
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optrow.GetRowDef().m_vEnabledForPlayers.insert( GAMESTATE->GetMasterPlayerNumber() );
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}
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m_pRows[i]->UpdateEnabledDisabled();
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}
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}
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void ScreenMiniMenu::ImportOptions( int r, const std::vector<PlayerNumber> &vpns )
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{
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OptionRow &optrow = *m_pRows[r];
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const MenuRowDef &mr = m_vMenuRows[r];
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if( !mr.choices.empty() )
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optrow.SetOneSharedSelection( mr.iDefaultChoice );
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}
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void ScreenMiniMenu::ExportOptions(int r, const std::vector<PlayerNumber>& vpns)
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{
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PlayerNumber main_player = vpns.empty() ? PLAYER_1 : vpns.front();
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if (r == GetCurrentRow(main_player)) {
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s_iLastRowCode = m_vMenuRows[r].iRowCode;
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}
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s_viLastAnswers.resize(m_vMenuRows.size());
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s_viLastAnswers[r] = m_pRows[r]->GetOneSharedSelection(true);
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}
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void ScreenMiniMenu::HandleScreenMessage( const ScreenMessage SM )
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{
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if( SM == SM_GoToNextScreen )
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{
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s_bCancelled = false;
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SCREENMAN->PopTopScreen( m_SMSendOnOK );
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return;
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}
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else if( SM == SM_GoToPrevScreen )
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{
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s_bCancelled = true;
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SCREENMAN->PopTopScreen( m_SMSendOnCancel );
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return;
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}
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ScreenOptions::HandleScreenMessage( SM );
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}
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bool ScreenMiniMenu::FocusedItemEndsScreen( PlayerNumber pn ) const
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{
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return true;
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}
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/*
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* (c) 2003-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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