#include "global.h" #include "ScreenMiniMenu.h" #include "ScreenManager.h" #include "GameConstantsAndTypes.h" #include "ThemeManager.h" #include "ScreenDimensions.h" #include "GameState.h" #include "FontCharAliases.h" #include "OptionRowHandler.h" #include "PrefsManager.h" #include void PrepareToLoadScreen( const RString &sScreenName ); void FinishedLoadingScreen(); AutoScreenMessage( SM_GoToOK ); AutoScreenMessage( SM_GoToCancel ); bool ScreenMiniMenu::s_bCancelled = false; int ScreenMiniMenu::s_iLastRowCode = -1; std::vector ScreenMiniMenu::s_viLastAnswers; // Hooks for profiling void PrepareToLoadScreen( const RString &sScreenName ) {} void FinishedLoadingScreen() {} // Settings: namespace { const MenuDef* g_pMenuDef = nullptr; ScreenMessage g_SendOnOK; ScreenMessage g_SendOnCancel; }; void ScreenMiniMenu::MiniMenu( const MenuDef* pDef, ScreenMessage SM_SendOnOK, ScreenMessage SM_SendOnCancel, float fX, float fY ) { PrepareToLoadScreen( pDef->sClassName ); g_pMenuDef = pDef; g_SendOnOK = SM_SendOnOK; g_SendOnCancel = SM_SendOnCancel; SCREENMAN->AddNewScreenToTop( pDef->sClassName ); Screen *pNewScreen = SCREENMAN->GetTopScreen(); pNewScreen->SetXY( fX, fY ); FinishedLoadingScreen(); } REGISTER_SCREEN_CLASS( ScreenMiniMenu ); void ScreenMiniMenu::Init() { if( PREFSMAN->m_iArcadeOptionsNavigation ) SetNavigation( NAV_THREE_KEY_MENU ); ScreenOptions::Init(); } void ScreenMiniMenu::BeginScreen() { ASSERT( g_pMenuDef != nullptr ); LoadMenu( g_pMenuDef ); m_SMSendOnOK = g_SendOnOK; m_SMSendOnCancel = g_SendOnCancel; g_pMenuDef = nullptr; ScreenOptions::BeginScreen(); /* HACK: An OptionRow exits if a screen is set. ScreenMiniMenu is always * pushed, so we don't set screens to load. Set a dummy screen, so * ScreenOptions::GetNextScreenForSelection will know to move on. */ m_sNextScreen = "xxx"; } void ScreenMiniMenu::LoadMenu( const MenuDef* pDef ) { m_vMenuRows = pDef->rows; s_viLastAnswers.resize( m_vMenuRows.size() ); // Convert from m_vMenuRows to std::vector std::vector vHands; for( unsigned r=0; r vpns; FOREACH_PlayerNumber( p ) vpns.push_back( p ); for( unsigned i=0; iGetMasterPlayerNumber() ); } m_pRows[i]->UpdateEnabledDisabled(); } } void ScreenMiniMenu::ImportOptions( int r, const std::vector &vpns ) { OptionRow &optrow = *m_pRows[r]; const MenuRowDef &mr = m_vMenuRows[r]; if( !mr.choices.empty() ) optrow.SetOneSharedSelection( mr.iDefaultChoice ); } void ScreenMiniMenu::ExportOptions(int r, const std::vector& vpns) { PlayerNumber main_player = vpns.empty() ? PLAYER_1 : vpns.front(); if (r == GetCurrentRow(main_player)) { s_iLastRowCode = m_vMenuRows[r].iRowCode; } s_viLastAnswers.resize(m_vMenuRows.size()); s_viLastAnswers[r] = m_pRows[r]->GetOneSharedSelection(true); } void ScreenMiniMenu::HandleScreenMessage( const ScreenMessage SM ) { if( SM == SM_GoToNextScreen ) { s_bCancelled = false; SCREENMAN->PopTopScreen( m_SMSendOnOK ); return; } else if( SM == SM_GoToPrevScreen ) { s_bCancelled = true; SCREENMAN->PopTopScreen( m_SMSendOnCancel ); return; } ScreenOptions::HandleScreenMessage( SM ); } bool ScreenMiniMenu::FocusedItemEndsScreen( PlayerNumber pn ) const { return true; } /* * (c) 2003-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */