Files
itgmania212121/src/GraphDisplay.cpp
T
sukibaby abf89ec2b1 Replace SAFE_DELETE / SAFE_DELETE_ARRAY macros
SAFE_DELETE -> RageUtil::SafeDelete
SAFE_DELETE_ARRAY -> RageUtil::SafeDeleteArray

Update JsonUtil.h to include RageUtil.h - MSVC doesn't need it included for some reason, but GCC and XCode does.
2024-09-30 15:13:32 -07:00

341 lines
9.4 KiB
C++

#include "global.h"
#include "GraphDisplay.h"
#include "ThemeManager.h"
#include "RageTextureManager.h"
#include "RageDisplay.h"
#include "ActorUtil.h"
#include "RageUtil.h"
#include "RageLog.h"
#include "RageMath.h"
#include "StageStats.h"
#include "Song.h"
#include "XmlFile.h"
#include <cmath>
#include <vector>
//#define DIVIDE_LINE_WIDTH THEME->GetMetricI(m_sName,"TexturedBottomHalf")
REGISTER_ACTOR_CLASS( GraphDisplay );
enum { VALUE_RESOLUTION=100 };
class GraphLine: public Actor
{
public:
enum { iSubdivisions = 4 };
enum { iCircleVertices = iSubdivisions+2 };
void DrawPrimitives()
{
Actor::SetGlobalRenderStates(); // set Actor-specified render states
DISPLAY->ClearAllTextures();
// Must call this after setting the texture or else texture
// parameters have no effect.
Actor::SetTextureRenderStates();
for( unsigned i = 0; i < m_Quads.size(); ++i )
m_Quads[i].c = this->m_pTempState->diffuse[0];
for( unsigned i = 0; i < m_pCircles.size(); ++i )
m_pCircles[i].c = this->m_pTempState->diffuse[0];
DISPLAY->DrawQuads( &m_Quads[0], m_Quads.size() );
int iFans = m_pCircles.size() / iCircleVertices;
for( int i = 0; i < iFans; ++i )
DISPLAY->DrawFan( &m_pCircles[0]+iCircleVertices*i, iCircleVertices );
}
static void MakeCircle( const RageSpriteVertex &v, RageSpriteVertex *pVerts, int iSubdivisions, float fRadius )
{
pVerts[0] = v;
for( int i = 0; i < iSubdivisions+1; ++i )
{
const float fRotation = float(i) / iSubdivisions * 2*PI;
const float fX = std::cos(fRotation) * fRadius;
const float fY = -std::sin(fRotation) * fRadius;
pVerts[1+i] = v;
pVerts[1+i].p.x += fX;
pVerts[1+i].p.y += fY;
}
}
void Set( const RageSpriteVertex *m_LineStrip, int iSize )
{
m_pCircles.resize( iSize * iCircleVertices );
for( int i = 0; i < iSize; ++i )
{
MakeCircle( m_LineStrip[i], &m_pCircles[0] + iCircleVertices*i, iSubdivisions, 1 );
}
int iNumLines = iSize-1;
m_Quads.resize( iNumLines * 4 );
for( int i = 0; i < iNumLines; ++i )
{
const RageSpriteVertex &p1 = m_LineStrip[i];
const RageSpriteVertex &p2 = m_LineStrip[i+1];
float opp = p2.p.x - p1.p.x;
float adj = p2.p.y - p1.p.y;
float hyp = std::pow(opp*opp + adj*adj, 0.5f);
float lsin = opp/hyp;
float lcos = adj/hyp;
RageSpriteVertex *v = &m_Quads[i*4];
v[0] = v[1] = p1;
v[2] = v[3] = p2;
int iLineWidth = 2;
float ydist = lsin * iLineWidth/2;
float xdist = lcos * iLineWidth/2;
v[0].p.x += xdist;
v[0].p.y -= ydist;
v[1].p.x -= xdist;
v[1].p.y += ydist;
v[2].p.x -= xdist;
v[2].p.y += ydist;
v[3].p.x += xdist;
v[3].p.y -= ydist;
}
}
virtual GraphLine *Copy() const;
private:
std::vector<RageSpriteVertex> m_Quads;
std::vector<RageSpriteVertex> m_pCircles;
};
REGISTER_ACTOR_CLASS( GraphLine );
class GraphBody: public Actor
{
public:
GraphBody( RString sFile )
{
m_pTexture = TEXTUREMAN->LoadTexture( sFile );
for( int i = 0; i < 2*VALUE_RESOLUTION; ++i )
{
m_Slices[i].c = RageColor(1,1,1,1);
m_Slices[i].t = RageVector2( 0,0 );
}
}
~GraphBody()
{
TEXTUREMAN->UnloadTexture( m_pTexture );
m_pTexture = nullptr;
}
void DrawPrimitives()
{
Actor::SetGlobalRenderStates(); // set Actor-specified render states
DISPLAY->ClearAllTextures();
DISPLAY->SetTexture( TextureUnit_1, m_pTexture->GetTexHandle() );
// Must call this after setting the texture or else texture
// parameters have no effect.
Actor::SetTextureRenderStates();
DISPLAY->SetTextureMode( TextureUnit_1, TextureMode_Modulate );
DISPLAY->DrawQuadStrip( m_Slices, ARRAYLEN(m_Slices) );
}
RageTexture* m_pTexture;
RageSpriteVertex m_Slices[2*VALUE_RESOLUTION];
};
GraphDisplay::GraphDisplay()
{
m_pGraphLine = nullptr;
m_pGraphBody = nullptr;
}
GraphDisplay::~GraphDisplay()
{
for (Actor *p : m_vpSongBoundaries)
{
RageUtil::SafeDelete( p );
}
m_vpSongBoundaries.clear();
RageUtil::SafeDelete( m_pGraphLine );
RageUtil::SafeDelete( m_pGraphBody );
}
void GraphDisplay::Set( const StageStats &ss, const PlayerStageStats &pss )
{
float fTotalStepSeconds = ss.GetTotalPossibleStepsSeconds();
m_Values.resize( VALUE_RESOLUTION );
pss.GetLifeRecord( &m_Values[0], VALUE_RESOLUTION, ss.GetTotalPossibleStepsSeconds() );
for( unsigned i=0; i<ARRAYLEN(m_Values); i++ )
CLAMP( m_Values[i], 0.f, 1.f );
UpdateVerts();
// Show song boundaries
float fSec = 0;
std::vector<Song *> const &possibleSongs = ss.m_vpPossibleSongs;
std::for_each(possibleSongs.begin(), possibleSongs.end() - 1, [&](Song *song) {
fSec += song->GetStepsSeconds();
Actor *p = m_sprSongBoundary->Copy();
m_vpSongBoundaries.push_back( p );
float fX = SCALE( fSec, 0, fTotalStepSeconds, m_quadVertices.left, m_quadVertices.right );
p->SetX( fX );
this->AddChild( p );
});
if( !pss.m_bFailed )
{
// Search for the min life record to show "Just Barely!"
float fMinLifeSoFar = 1.0f;
int iMinLifeSoFarAt = 0;
for( int i = 0; i < VALUE_RESOLUTION; ++i )
{
float fLife = m_Values[i];
if( fLife < fMinLifeSoFar )
{
fMinLifeSoFar = fLife;
iMinLifeSoFarAt = i;
}
}
if( fMinLifeSoFar > 0.0f && fMinLifeSoFar < 0.1f )
{
float fX = SCALE( float(iMinLifeSoFarAt), 0.0f, float(VALUE_RESOLUTION-1), m_quadVertices.left, m_quadVertices.right );
m_sprBarely->SetX( fX );
}
else
{
m_sprBarely->SetVisible( false );
}
this->AddChild( m_sprBarely );
}
}
void GraphDisplay::Load( RString sMetricsGroup )
{
m_size.x = THEME->GetMetricI( sMetricsGroup, "BodyWidth" );
m_size.y = THEME->GetMetricI( sMetricsGroup, "BodyHeight" );
m_sprBacking.Load( THEME->GetPathG(sMetricsGroup,"Backing") );
m_sprBacking->ZoomToWidth( m_size.x );
m_sprBacking->ZoomToHeight( m_size.y );
this->AddChild( m_sprBacking );
m_pGraphBody = new GraphBody( THEME->GetPathG(sMetricsGroup,"Body") );
this->AddChild( m_pGraphBody );
m_pGraphLine = new GraphLine;
m_pGraphLine->SetName("Line");
ActorUtil::LoadAllCommands( m_pGraphLine, sMetricsGroup );
this->AddChild( m_pGraphLine );
m_sprSongBoundary.Load( THEME->GetPathG(sMetricsGroup,"SongBoundary") );
m_sprBarely.Load( THEME->GetPathG(sMetricsGroup,"Barely") );
}
void GraphDisplay::UpdateVerts()
{
m_quadVertices.left = -m_size.x/2;
m_quadVertices.right = m_size.x/2;
m_quadVertices.top = -m_size.y/2;
m_quadVertices.bottom = m_size.y/2;
RageSpriteVertex LineStrip[VALUE_RESOLUTION];
for( int i = 0; i < VALUE_RESOLUTION; ++i )
{
const float fX = SCALE( float(i), 0.0f, float(VALUE_RESOLUTION-1), m_quadVertices.left, m_quadVertices.right );
const float fY = SCALE( m_Values[i], 0.0f, 1.0f, m_quadVertices.bottom, m_quadVertices.top );
m_pGraphBody->m_Slices[i*2+0].p = RageVector3( fX, fY, 0 );
m_pGraphBody->m_Slices[i*2+1].p = RageVector3( fX, m_quadVertices.bottom, 0 );
const RectF *pRect = m_pGraphBody->m_pTexture->GetTextureCoordRect( 0 );
const float fU = SCALE( fX, m_quadVertices.left, m_quadVertices.right, pRect->left, pRect->right );
const float fV = SCALE( fY, m_quadVertices.top, m_quadVertices.bottom, pRect->top, pRect->bottom );
m_pGraphBody->m_Slices[i*2+0].t = RageVector2( fU, fV );
m_pGraphBody->m_Slices[i*2+1].t = RageVector2( fU, pRect->bottom );
LineStrip[i].p = RageVector3( fX, fY, 0 );
LineStrip[i].c = RageColor( 1,1,1,1 );
LineStrip[i].t = RageVector2( 0,0 );
}
m_pGraphLine->Set( LineStrip, VALUE_RESOLUTION );
}
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the GraphDisplay. */
class LunaGraphDisplay: public Luna<GraphDisplay>
{
public:
static int Load( T* p, lua_State *L )
{
p->Load( SArg(1) );
COMMON_RETURN_SELF;
}
static int Set( T* p, lua_State *L )
{
StageStats *pStageStats = Luna<StageStats>::check( L, 1 );
PlayerStageStats *pPlayerStageStats = Luna<PlayerStageStats>::check( L, 2 );
if(pStageStats == nullptr)
{
luaL_error(L, "The StageStats passed to GraphDisplay:Set are nil.");
}
if(pPlayerStageStats == nullptr)
{
luaL_error(L, "The PlayerStageStats passed to GraphDisplay:Set are nil.");
}
p->Set( *pStageStats, *pPlayerStageStats );
COMMON_RETURN_SELF;
}
LunaGraphDisplay()
{
ADD_METHOD( Load );
ADD_METHOD( Set );
}
};
LUA_REGISTER_DERIVED_CLASS( GraphDisplay, ActorFrame )
// lua end
/*
* (c) 2003 Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/