#include "global.h" #include "GraphDisplay.h" #include "ThemeManager.h" #include "RageTextureManager.h" #include "RageDisplay.h" #include "ActorUtil.h" #include "RageUtil.h" #include "RageLog.h" #include "RageMath.h" #include "StageStats.h" #include "Song.h" #include "XmlFile.h" #include #include //#define DIVIDE_LINE_WIDTH THEME->GetMetricI(m_sName,"TexturedBottomHalf") REGISTER_ACTOR_CLASS( GraphDisplay ); enum { VALUE_RESOLUTION=100 }; class GraphLine: public Actor { public: enum { iSubdivisions = 4 }; enum { iCircleVertices = iSubdivisions+2 }; void DrawPrimitives() { Actor::SetGlobalRenderStates(); // set Actor-specified render states DISPLAY->ClearAllTextures(); // Must call this after setting the texture or else texture // parameters have no effect. Actor::SetTextureRenderStates(); for( unsigned i = 0; i < m_Quads.size(); ++i ) m_Quads[i].c = this->m_pTempState->diffuse[0]; for( unsigned i = 0; i < m_pCircles.size(); ++i ) m_pCircles[i].c = this->m_pTempState->diffuse[0]; DISPLAY->DrawQuads( &m_Quads[0], m_Quads.size() ); int iFans = m_pCircles.size() / iCircleVertices; for( int i = 0; i < iFans; ++i ) DISPLAY->DrawFan( &m_pCircles[0]+iCircleVertices*i, iCircleVertices ); } static void MakeCircle( const RageSpriteVertex &v, RageSpriteVertex *pVerts, int iSubdivisions, float fRadius ) { pVerts[0] = v; for( int i = 0; i < iSubdivisions+1; ++i ) { const float fRotation = float(i) / iSubdivisions * 2*PI; const float fX = std::cos(fRotation) * fRadius; const float fY = -std::sin(fRotation) * fRadius; pVerts[1+i] = v; pVerts[1+i].p.x += fX; pVerts[1+i].p.y += fY; } } void Set( const RageSpriteVertex *m_LineStrip, int iSize ) { m_pCircles.resize( iSize * iCircleVertices ); for( int i = 0; i < iSize; ++i ) { MakeCircle( m_LineStrip[i], &m_pCircles[0] + iCircleVertices*i, iSubdivisions, 1 ); } int iNumLines = iSize-1; m_Quads.resize( iNumLines * 4 ); for( int i = 0; i < iNumLines; ++i ) { const RageSpriteVertex &p1 = m_LineStrip[i]; const RageSpriteVertex &p2 = m_LineStrip[i+1]; float opp = p2.p.x - p1.p.x; float adj = p2.p.y - p1.p.y; float hyp = std::pow(opp*opp + adj*adj, 0.5f); float lsin = opp/hyp; float lcos = adj/hyp; RageSpriteVertex *v = &m_Quads[i*4]; v[0] = v[1] = p1; v[2] = v[3] = p2; int iLineWidth = 2; float ydist = lsin * iLineWidth/2; float xdist = lcos * iLineWidth/2; v[0].p.x += xdist; v[0].p.y -= ydist; v[1].p.x -= xdist; v[1].p.y += ydist; v[2].p.x -= xdist; v[2].p.y += ydist; v[3].p.x += xdist; v[3].p.y -= ydist; } } virtual GraphLine *Copy() const; private: std::vector m_Quads; std::vector m_pCircles; }; REGISTER_ACTOR_CLASS( GraphLine ); class GraphBody: public Actor { public: GraphBody( RString sFile ) { m_pTexture = TEXTUREMAN->LoadTexture( sFile ); for( int i = 0; i < 2*VALUE_RESOLUTION; ++i ) { m_Slices[i].c = RageColor(1,1,1,1); m_Slices[i].t = RageVector2( 0,0 ); } } ~GraphBody() { TEXTUREMAN->UnloadTexture( m_pTexture ); m_pTexture = nullptr; } void DrawPrimitives() { Actor::SetGlobalRenderStates(); // set Actor-specified render states DISPLAY->ClearAllTextures(); DISPLAY->SetTexture( TextureUnit_1, m_pTexture->GetTexHandle() ); // Must call this after setting the texture or else texture // parameters have no effect. Actor::SetTextureRenderStates(); DISPLAY->SetTextureMode( TextureUnit_1, TextureMode_Modulate ); DISPLAY->DrawQuadStrip( m_Slices, ARRAYLEN(m_Slices) ); } RageTexture* m_pTexture; RageSpriteVertex m_Slices[2*VALUE_RESOLUTION]; }; GraphDisplay::GraphDisplay() { m_pGraphLine = nullptr; m_pGraphBody = nullptr; } GraphDisplay::~GraphDisplay() { for (Actor *p : m_vpSongBoundaries) { RageUtil::SafeDelete( p ); } m_vpSongBoundaries.clear(); RageUtil::SafeDelete( m_pGraphLine ); RageUtil::SafeDelete( m_pGraphBody ); } void GraphDisplay::Set( const StageStats &ss, const PlayerStageStats &pss ) { float fTotalStepSeconds = ss.GetTotalPossibleStepsSeconds(); m_Values.resize( VALUE_RESOLUTION ); pss.GetLifeRecord( &m_Values[0], VALUE_RESOLUTION, ss.GetTotalPossibleStepsSeconds() ); for( unsigned i=0; i const &possibleSongs = ss.m_vpPossibleSongs; std::for_each(possibleSongs.begin(), possibleSongs.end() - 1, [&](Song *song) { fSec += song->GetStepsSeconds(); Actor *p = m_sprSongBoundary->Copy(); m_vpSongBoundaries.push_back( p ); float fX = SCALE( fSec, 0, fTotalStepSeconds, m_quadVertices.left, m_quadVertices.right ); p->SetX( fX ); this->AddChild( p ); }); if( !pss.m_bFailed ) { // Search for the min life record to show "Just Barely!" float fMinLifeSoFar = 1.0f; int iMinLifeSoFarAt = 0; for( int i = 0; i < VALUE_RESOLUTION; ++i ) { float fLife = m_Values[i]; if( fLife < fMinLifeSoFar ) { fMinLifeSoFar = fLife; iMinLifeSoFarAt = i; } } if( fMinLifeSoFar > 0.0f && fMinLifeSoFar < 0.1f ) { float fX = SCALE( float(iMinLifeSoFarAt), 0.0f, float(VALUE_RESOLUTION-1), m_quadVertices.left, m_quadVertices.right ); m_sprBarely->SetX( fX ); } else { m_sprBarely->SetVisible( false ); } this->AddChild( m_sprBarely ); } } void GraphDisplay::Load( RString sMetricsGroup ) { m_size.x = THEME->GetMetricI( sMetricsGroup, "BodyWidth" ); m_size.y = THEME->GetMetricI( sMetricsGroup, "BodyHeight" ); m_sprBacking.Load( THEME->GetPathG(sMetricsGroup,"Backing") ); m_sprBacking->ZoomToWidth( m_size.x ); m_sprBacking->ZoomToHeight( m_size.y ); this->AddChild( m_sprBacking ); m_pGraphBody = new GraphBody( THEME->GetPathG(sMetricsGroup,"Body") ); this->AddChild( m_pGraphBody ); m_pGraphLine = new GraphLine; m_pGraphLine->SetName("Line"); ActorUtil::LoadAllCommands( m_pGraphLine, sMetricsGroup ); this->AddChild( m_pGraphLine ); m_sprSongBoundary.Load( THEME->GetPathG(sMetricsGroup,"SongBoundary") ); m_sprBarely.Load( THEME->GetPathG(sMetricsGroup,"Barely") ); } void GraphDisplay::UpdateVerts() { m_quadVertices.left = -m_size.x/2; m_quadVertices.right = m_size.x/2; m_quadVertices.top = -m_size.y/2; m_quadVertices.bottom = m_size.y/2; RageSpriteVertex LineStrip[VALUE_RESOLUTION]; for( int i = 0; i < VALUE_RESOLUTION; ++i ) { const float fX = SCALE( float(i), 0.0f, float(VALUE_RESOLUTION-1), m_quadVertices.left, m_quadVertices.right ); const float fY = SCALE( m_Values[i], 0.0f, 1.0f, m_quadVertices.bottom, m_quadVertices.top ); m_pGraphBody->m_Slices[i*2+0].p = RageVector3( fX, fY, 0 ); m_pGraphBody->m_Slices[i*2+1].p = RageVector3( fX, m_quadVertices.bottom, 0 ); const RectF *pRect = m_pGraphBody->m_pTexture->GetTextureCoordRect( 0 ); const float fU = SCALE( fX, m_quadVertices.left, m_quadVertices.right, pRect->left, pRect->right ); const float fV = SCALE( fY, m_quadVertices.top, m_quadVertices.bottom, pRect->top, pRect->bottom ); m_pGraphBody->m_Slices[i*2+0].t = RageVector2( fU, fV ); m_pGraphBody->m_Slices[i*2+1].t = RageVector2( fU, pRect->bottom ); LineStrip[i].p = RageVector3( fX, fY, 0 ); LineStrip[i].c = RageColor( 1,1,1,1 ); LineStrip[i].t = RageVector2( 0,0 ); } m_pGraphLine->Set( LineStrip, VALUE_RESOLUTION ); } // lua start #include "LuaBinding.h" /** @brief Allow Lua to have access to the GraphDisplay. */ class LunaGraphDisplay: public Luna { public: static int Load( T* p, lua_State *L ) { p->Load( SArg(1) ); COMMON_RETURN_SELF; } static int Set( T* p, lua_State *L ) { StageStats *pStageStats = Luna::check( L, 1 ); PlayerStageStats *pPlayerStageStats = Luna::check( L, 2 ); if(pStageStats == nullptr) { luaL_error(L, "The StageStats passed to GraphDisplay:Set are nil."); } if(pPlayerStageStats == nullptr) { luaL_error(L, "The PlayerStageStats passed to GraphDisplay:Set are nil."); } p->Set( *pStageStats, *pPlayerStageStats ); COMMON_RETURN_SELF; } LunaGraphDisplay() { ADD_METHOD( Load ); ADD_METHOD( Set ); } }; LUA_REGISTER_DERIVED_CLASS( GraphDisplay, ActorFrame ) // lua end /* * (c) 2003 Glenn Maynard * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */