Files
itgmania212121/src/ControllerStateDisplay.h
T
2011-10-02 21:40:33 -05:00

122 lines
3.2 KiB
C++

/* ControllerStateDisplay - Show the button state of a controller. */
#ifndef ControllerStateDisplay_H
#define ControllerStateDisplay_H
#include "ActorFrame.h"
#include "ActorUtil.h"
#include "PlayerNumber.h"
#include "AutoActor.h"
#include "RageInput.h"
#include "GameInput.h"
enum ControllerStateButton
{
ControllerStateButton_UpLeft,
ControllerStateButton_UpRight,
ControllerStateButton_Center,
ControllerStateButton_DownLeft,
ControllerStateButton_DownRight,
NUM_ControllerStateButton
};
/*
enum ControllerDanceButton
{
ControllerDanceButton_Up,
ControllerDanceButton_Down,
ControllerDanceButton_Left,
ControllerDanceButton_Right,
ControllerPumpButton_UpLeft,
ControllerPumpButton_UpRight,
NUM_ControllerDanceButton
};
enum ControllerPumpButton
{
ControllerPumpButton_UpLeft,
ControllerPumpButton_UpRight,
ControllerPumpButton_Center,
ControllerPumpButton_DownLeft,
ControllerPumpButton_DownRight,
NUM_ControllerPumpButton
};
enum ControllerKB7Button
{
ControllerKB7Button_Key1,
ControllerKB7Button_Key2,
ControllerKB7Button_Key3,
ControllerKB7Button_Key4,
ControllerKB7Button_Key5,
ControllerKB7Button_Key6,
ControllerKB7Button_Key7,
NUM_ControllerKB7Button
};
*/
class ControllerStateDisplay : public ActorFrame
{
public:
ControllerStateDisplay();
void LoadMultiPlayer( RString sType, MultiPlayer mp );
void LoadGameController( RString sType, GameController gc );
virtual void Update( float fDelta );
bool IsLoaded() const { return m_bIsLoaded; }
virtual ControllerStateDisplay *Copy() const;
// Lua
virtual void PushSelf( lua_State *L );
protected:
void LoadInternal( RString sType, MultiPlayer mp, GameController gc );
MultiPlayer m_mp;
bool m_bIsLoaded;
AutoActor m_sprFrame;
struct Button
{
Button()
{
di.MakeInvalid();
gi.MakeInvalid();
}
AutoActor spr;
DeviceInput di;
GameInput gi;
};
Button m_Buttons[NUM_ControllerStateButton];
InputDeviceState m_idsLast;
};
#endif
/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/