122 lines
3.2 KiB
C++
122 lines
3.2 KiB
C++
/* ControllerStateDisplay - Show the button state of a controller. */
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#ifndef ControllerStateDisplay_H
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#define ControllerStateDisplay_H
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#include "ActorFrame.h"
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#include "ActorUtil.h"
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#include "PlayerNumber.h"
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#include "AutoActor.h"
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#include "RageInput.h"
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#include "GameInput.h"
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enum ControllerStateButton
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{
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ControllerStateButton_UpLeft,
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ControllerStateButton_UpRight,
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ControllerStateButton_Center,
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ControllerStateButton_DownLeft,
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ControllerStateButton_DownRight,
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NUM_ControllerStateButton
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};
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/*
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enum ControllerDanceButton
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{
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ControllerDanceButton_Up,
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ControllerDanceButton_Down,
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ControllerDanceButton_Left,
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ControllerDanceButton_Right,
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ControllerPumpButton_UpLeft,
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ControllerPumpButton_UpRight,
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NUM_ControllerDanceButton
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};
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enum ControllerPumpButton
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{
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ControllerPumpButton_UpLeft,
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ControllerPumpButton_UpRight,
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ControllerPumpButton_Center,
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ControllerPumpButton_DownLeft,
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ControllerPumpButton_DownRight,
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NUM_ControllerPumpButton
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};
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enum ControllerKB7Button
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{
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ControllerKB7Button_Key1,
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ControllerKB7Button_Key2,
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ControllerKB7Button_Key3,
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ControllerKB7Button_Key4,
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ControllerKB7Button_Key5,
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ControllerKB7Button_Key6,
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ControllerKB7Button_Key7,
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NUM_ControllerKB7Button
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};
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*/
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class ControllerStateDisplay : public ActorFrame
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{
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public:
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ControllerStateDisplay();
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void LoadMultiPlayer( RString sType, MultiPlayer mp );
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void LoadGameController( RString sType, GameController gc );
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virtual void Update( float fDelta );
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bool IsLoaded() const { return m_bIsLoaded; }
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virtual ControllerStateDisplay *Copy() const;
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// Lua
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virtual void PushSelf( lua_State *L );
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protected:
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void LoadInternal( RString sType, MultiPlayer mp, GameController gc );
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MultiPlayer m_mp;
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bool m_bIsLoaded;
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AutoActor m_sprFrame;
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struct Button
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{
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Button()
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{
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di.MakeInvalid();
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gi.MakeInvalid();
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}
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AutoActor spr;
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DeviceInput di;
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GameInput gi;
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};
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Button m_Buttons[NUM_ControllerStateButton];
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InputDeviceState m_idsLast;
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};
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#endif
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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