7a4934980aa114c3d040f5e84173304cbbd05baf
the editor problems. There's a major restriction of rate changing: you can't change the rate while the song is playing. That's because RageSound keeps track of the number of samples actually *output to the sound driver*; it determines the position within the sound by dividing by the rate. (It might be possible to adjust position dynamically within SetPlaybackRate to make this work, but this isn't done right now.)
Languages
C++
85.7%
Lua
4.3%
C
4.3%
Rich Text Format
2.3%
CMake
1.1%
Other
2%